Controller or Keyboard and Mouse?

Which is more comfortable to you?

  • keyboard + mouse

    Votes: 50 98.0%
  • controller

    Votes: 1 2.0%

  • Total voters
    51
  • Poll closed .

Daggett

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Just Wondering:
which do you find more comfortable for gaming
and why?
 
I haven't tried the controller for TF2 as of yet, but I can see it actually being rather good.

As for now, I'm going to stick with keyboard and mouse. Controller really isn't that hard to play with, it just has a steeper learning curve than point and click.
 
Keyboard and mouse! Controllers are too hard on the fingers.

I gotta go to school!:frown:
 
dear god, rape. 22-0. Agreed, how do you play the fast classes with a controller? \=
 
keyboard + mouse for TF2 for sure!
 
Keyboard + mouse = more control.

When you have that little control stick, you have a very limited range of how far you can move it, and usually the slightest movement of such a control stick sends your view in all directions. With the mouse you can comfortably move your crosshair anywhere that you wish, slowly for taking out an enemy, or quickly if you're being ambushed. Unfortunately, this is the only reason why the punch in the back worked in the halo games, is that the player can't turn around quick enough to protect themselves. It's a bit annoying to have the look speed anywhere above cruising anyways, and it makes it very difficult to get a good shot on a critical part of someone's body, therefor your look speed must be at a medium set pace, which can also slow you down.

On Halo for the computer, if I see some jerk behind me on the radar, I can swing around and shoot him in the head. That's the main difference.

And whose the dumbass that just picked controller?
 
I assume im the only one in here who uses a controller.....:|

there both comfortable but sometimes the keyboard gets my fingers fatigued, my controller does the job, no cons
 
Keyboard and Mouse for more precision. On console games I get owned for my lack of accuracy, but with a mouse and keyboard I'm much better.
 
Keyboard and Mouse for more precision. On console games I get owned for my lack of accuracy, but with a mouse and keyboard I'm much better.

Me to..but I guess it's because I don't sit and try to learn how to play FPS on consoles. Just as of now, I shine on keyboard/mouse, as others have their way of doing good.
 
Joystick = small range of motion to completely control my viewpoint of a game universe. A joystick also has to backtrack to the center and even PAST the center if you want to stop movement or switch directions. Max movement speed is determined by the game sensitivity.

Mouse = HUGE range of motion for my viewpoint of the game universe for both huge movements and fine tuning even the tiniest aiming movements. If you want to stop movement, you simply stop your hand. If you want to go a different direction, you move your hand that way and the viewpoint follows IMMEDIATELY. No backtracking past some default position. Max movement speed is determined by the game sensitivity modifying how fast you can possibly move your hand, thus game sensitivity becomes a full enhancement to movement and not the maxed limit.

The mouse is a precision instrument that inherently puts more variables of your movement directly in control of the game (ie. max turn speed not being limited by your joystick hitting the tilt edge) and I prefer it. In real life when I move, I focus on the position I want and go. I don't tell my body "hard left rotation, slower left and hold it at that rotation speed, ok back to center and stop."

Of course the mouse has its own drawbacks. Joypad is perfectly fine for people whose mindset and experience works with a tilt-based control. :-P
 
I like the way you can turn with a pad by holding the analogue stick in place, rather than having to continuously sweep the mouse. When I was playing in clans heavily I would wear out an expensive mouse mat every 6 months or so due to a low sensitivity and having to throw the mouse about at silly speeds.

BlueDude6 said:
If you want to go a different direction, you move your hand that way and the viewpoint follows IMMEDIATELY. No backtracking past some default position. Max movement speed is determined by the game sensitivity modifying how fast you can possibly move your hand, thus game sensitivity becomes a full enhancement to movement and not the maxed limit.

It's hard to fault some of your theory, some I disagree with, but in practise the difference negligible. When I change direction in Halo 3 it certainly doesn't feel any slower than pc shooters with a mouse. For all intense and purposes it is immediate. The max movement speed is determined by the games sensitivity/acceleration settings, just as it is with a mouse (I can actually turn quicker in Halo 3 than in CSS). Infact, the only major difference I find with a mouse is that it's easier to aim quickly. Rather than having to carefully lineup a shot, you can quickly point and click.

Very different beasts. I find a pad better for immersion/story driven single player shooters or anything of a slow pace (something like Halo or Golden Eye). I prefer a mouse for twitch shooters or anything that focusses on pinpoint accuracy (Q3). Many fps fall somewhere in the middle and I could happily use and enjoy either control method. TF2, for example, is a slow paced shooter that focusses on spamming. It would be fine with a pad.
 
I imagine playing Engie, Medic, Spy or Heavy wouldn't be bad with a controller, but I wouldn't want to play any of the other classes, and I'd still prefer mouse/keyboard.

Outside FPSs, I prefer controllers for racing games, and Mario/Metroid style 2D games (haven't played any 3D Metroid game, or any Mario game since M64).
 
Gamepads have their advantages over mouse-keyboard setups, and vice-versa. Gamepads may be "worse" for shooters and the like, but they're better for racing games, fighting games, etc.

I play TF2 and almost all shooters with a mouse and keyboard. But a lot of games I prefer to play on consoles, like Splinter Cell, Need for Speed, etc. For those games especially, analog control has clear benefits over digital control, not to mention it's almost always more immersive.
 
Yeah shooting games are better with keyboard and mouse, but any fighting, racing, or sport games I would rather play with a controller.
 
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