Counter-strike pro mod.

W4E

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www.cspromod.com

The basic idea is counter-strike 1.6 / 1.5 on the source engine. With minor improvements like textures / models. As you will know, alot of people think that source is alot worse than 1.6 for many reasons (hitboxes / bugs etc.)

I am not involved with this project, i am just spreading the word.

Positions open:

__________ Lead Programmer

__________ Programmer

__________ Programmer

__________ Programmer

__________ Lead 3D Artists

__________ 3D Artist / Animation

__________ 2D Artist / Texture Art

__________ Lead Mapper

__________ Mapper

__________ Mapper

Read what it says on the site, and contribute if you can do any of the above.

Hope this hasnt been posted before.
 
ummmmmmmmm. so you want a whole team to build a game that already exists?
 
Given that most of the differences between CS1.6 and CS:Source are caused by the engine, this seems rather pointless and futile.
Also, the "leader" is openly condoning and endorsing reverse-engineering, specifically by decompiling and recompiling CS maps. This is expressly forbidden, and is a fast train to Ceaseanddesistville.
 
I have seen about 10 attempts (probably been alot more) to remake counterstrike and make it bigger, badder, better etc blah blah blah and guess what, none of them ever make it and you know why? Nobody wants to play a cheap rehash of a mod that has already had its moment in the sun. Why dont you take your energy and put it towards something new and original instead. I could care less about reliving the glory days of cs when it was in beta (as good as it was back then) and doubt you would even get people interested with top notch media to show. Something tells me you didnt really think this all the way through.
 
We have Counter-Strike 1.6 and Counter-Strike:source. Now tell me, what would this mod offer as a difference that those 2 games dosnt have? Nothing, i think.
 
something tells me that you didnt read my post. It isnt my project, i would just like to see it happen so im telling people.

The differences between 1.6 and source are not because of the engine.

Take half-life source for example. That isnt anything like half-life 2 is it?

Its the exact same game as HL except with the opportunities for improvement like ragdoll physics / water.

That is what this pro mod will be like.

Also, you cant say 1.6 has "had its moment in the sun" when there are 3x+ as many people play 1.6 to source. Most of you will play cs for fun and i can respect that, but you have to understand that the game is supposed to be much more than that. Source failed when it came to proffesional play, and this mod is trying to fix that. It seems alot of you only know half the community, not the competetive side which makes the game last.

Also the mod is going to be lead by Drax, who is a proffesional CS player. He should know more about what people want in the game and make better decisions than valve. Valve are in it to make money, not a proffesional game. They change things without any discusion with the community, like adding the awp delay + stopping bunny hopping.

Again: this is nothing to do with me, i am just spreading the word.

edit: bear^ if you play 1.5 you will see there are many differences to 1.6. The good parts of 1.5 will be in this mod. Also the bad parts about counter-strike source (for example: the bad movement system / the useless for-show physical objects) will not be included.

If you have ever tried to play source in a match, you see that it doesnt have the same solid gameplay that 1.6 has. Its mostly opinion and im not trying to change yours, i just think that I personally would like to see this mod made- so i am telling you about it.

http://www.gotfrag.com/cs/forums/thread/182929/ read some of the comments. Almost everyone on gotfrag plays competetivly and knows what they are talking about in relation to cs.
 
Nothing against you W4E but as I said I have seen these pop up several times over the years and not a single one ever got off the ground. If I understand what you just said you are not even making it but rather hoping someone does? I think that pretty much sealed your fate right there. You would be better off just getting coded plugins to disable/tweak some settings in css if anything, but making a cs mod from the ground up is not the way to go.
 
This will be better in many respects than 1.6.

What do you mean by " you are not even making it but rather hoping someone does?" DjBourgenoisie?

It IS being made, read the site.

Also, pluggins for css could never make it anything like 1.5
 
W4E said:
This will be better in many respects than 1.6.

What do you mean by " you are not even making it but rather hoping someone does?" DjBourgenoisie?

It IS being made, read the site.

Also, pluggins for css could never make it anything like 1.5


Uh, what skills do you have to offer for the mod except the retreading of old ideas?
 
It IS being made, read the site.
Not with a "lead designer" and someone to handle "marketing", it isn't.
Also, as I pointed out, if they reverse engineer anything, they're going to get shut down.

In what respects will it be "better than 1.6"? I can only presume that you mean graphically (and even the proposed graphical enhancements don't sound particularly impressive)
 
It wont be better just graphically. If you know what the awp delay is, that is supposedly going to be removed. the awp delay stopped alot of people playing 1.6 because valve made such a bad decision.

"Uh, what skills do you have to offer for the mod except the retreading of old ideas?"

I dont have any. Again: This is not my mod, it has nothing to do with me.


If you know alot about 1.5 / 1.6 you would know that there are alot of differences (things that will make this mod be better than 1.6). To name a few: awp delay / jumping pistol accuracy / recoil / stamina (slowing bunny hopping) and the list goes on.

I think this mod might go further than the other attempts at it because it is being made by a proffesional / respected cs player. His last improvement to 1.6 was fixing a small bug in a map, which was server side and didnt require you to download the fixed version. There are alot of people supporting this. Check the irc channel #cspromod @qnet + gamesurge.
 
I think this mod might go further than the other attempts at it because it is being made by a proffesional / respected cs player.

Again: if they reverse engineer anything, they're going to get shut down.
 
W4E said:
What do you mean by " you are not even making it but rather hoping someone does?" DjBourgenoisie?

W4E said:
It isnt my project, i would just like to see it happen so im telling people.

I guess I just misunderstood you then. I did not mean cs does not get played, because it does, but it is not the same game anymore and its not fresh and new even if you make changes to make it more like older versions. I doubt you would get talented people to exceed the quality of valves work as most talented people like to work on new mods not remakes of old ones like this. Anyways good luck with it, I wont comment any further and hope you dont think I am trying to drag it down, I am just being realistic and speaking my opinions.
 
Half-Life source is Half-Life 1 on the source engien. Half-Life 2 is a different game. So you cant compare now can you.

CS 1.6 and CS:Source is the same game, with different engiens. I cant see what new things a CS mod can offer as we both have the old CS and a updated version of CS on the source engien. There is nothing to remake.
 
bear^,

"Half-Life source is Half-Life 1 on the source engien. Half-Life 2 is a different game. So you cant compare now can you. "

Well yes. Read it in context.

Someone said source is bad because of source engine bugs, not game bugs. So i showed how HL:S is fine on the source engine. This shows that it is not the engine that brings CS:S down, its the game.

And bear, i dont understand why you cant see the difference between this and 1.6.

-1.6 is good, but the game is limited because its on an old engine.

-The source engine is good, but css is buggy and badly made which makes it worse, even though its on the better engine of the two games.

-1.6 would be more fun for everyone (people who play matches or just pub) if there were slight improvements like higher quality textures / better models / effects etc. Slight improvements though, not drastically changed like source was.

-CS:S needs a good pc to run it, which makes it less available to people. But the leader of this mod says that it should be customizable for better performance.

-Valve dont listen to the community, where as the developers of this mod would. Valve decide to do something and do it. With NO feedback from the community. They have never once changed something back to how it was because of feedback. The game isnt what we want, its what they think will sell better.

Pi Mu Rho, maybe they dont need to reverse engineer it. If they can get valve to be involved with this (which valve should want to, as it will sell HL2) by releasing the source code for any version of the game (back to beta even). If not, they can make it from scratch.
 
Oh, so it's a Valve Hating mod as well? At least, with the last few lines of that post it seemed to be that way. Why not have the mod leader register here and explain this?

I can really see this mod going to high places. Like Mod Heaven when it dies.
 
its not a valve hating mod, it would just be better for us than what valve do.

Also, read the last paragraph of my post. Not very valve-hatey is it. Saying that they should help with the development.

There are alot of people supporting this so it shouldnt die because of loss of interest. It may die because its impossible to make.
 
W4E said:
Pi Mu Rho, maybe they dont need to reverse engineer it. If they can get valve to be involved with this (which valve should want to, as it will sell HL2) by releasing the source code for any version of the game (back to beta even). If not, they can make it from scratch.

Valve aren't going to release the source to CS, ever. Valve are obviously happy with the state of CS:S - so why would they support this mod? As for making it from scratch:

CS Pro Mod Website said:
Because we do not have the source (no pun intended) code to CS 1.6, we must either reverse engineer or recreate from scratch every fundamental aspect of gameplay from CS.
and
CS Pro Mod Website said:
Many of the 3D models will be directly converted from CS 1.6, including animations.
oh, and how can I forget
CS Pro Mod Website said:
we need mappers, especially individuals who have experience in decompiling and rebuilding an existing BSP file. All of the competitive CS 1.6 maps will be decompiled and rebuilt for CS Promod.

Not much more needs to be said, really.
 
W4E said:
-Valve dont listen to the community, where as the developers of this mod would. Valve decide to do something and do it. With NO feedback from the community. They have never once changed something back to how it was because of feedback. The game isnt what we want, its what they think will sell better.

That is the dumbest comment I've ever read.
 
You clearly dont read much then.

Whats "dumb" about it.

edit: Pi Mu Rho, is using the 1.6 models in a mod not allowed? Sounds strange. They arent gaining a profit for this mod.
 
It's entirely up to the creator of said models if you can use them elsewhere. Profit is irrelevant.
The models aren't the worst part - it's the decompilation and rebuilding of maps that they absolutely have no right to do.
 
dude with all due respect this idea is a joke!
you basically just want to take a game that has been optimised to hell and back put it textures, models and construction onto a new engine just because you believe css is not good enough for you
talk about limited imagination :(
 
Its not about imagination. The proffesional game is not all it could be because of valves errors.

Also Pi Mu Rho, if they completely rebuild the maps (just using the originals as references, whether that requires decompiling-which no one would know they did) then valve cannot complain.

If this is incorrect then they could use maps like the de_cpl maps -which are popular but not owned by valve- to begin with, and add new maps later.
 
Yes, they can create maps from scratch using the originals as references. However, this is not what was stated on their site at all.
Also, the creators of the de_cpl maps may not give permission to have their maps decompiled and rebuilt. It's not an automatic right.

Oh yeah, the whole "Professional Game" thing is enormously overblown. The huge majority of people still playing CS are not "professional" in any way, shape or form. It's just that the "professional" crowd are more vocal and seem to think that they own CS and know what's best for everyone that plays it. Valve have to cater to the majority, not just those that shout the loudest.
 
The proffesional game is not all it could be because of valves errors
and you can do better?
look the gaming community demands originality and quality neither of which you can deliver
please for your own sake as well as ours accept cs1.6 and css as it is and make something new
 
Well, as far as i know, the people who decide what can be done with the cpl maps are the CPL league people. Without there backing none of this would ever get anywhere imo. If they didnt take this mod seriously not many people would and it would die.

And, they can only rebuild the maps from scratch. If you have ever tried to decompile a .bsp you would see that it is not like the original in any way. Surfaces are split into seperate brushes when decompiled, so the whole thing would need remaking anyway.

I think what is meant by the decompiling part is using the decompiled map as a reference so they can trace it - adding new brushes in the places where they should be. Just so they can get the right sizes for the maps.

edit: john, for the last time ITS NOT ME MAKING THE MOD.
I didnt say I could do better. But i think a development team could do better just by listening to what the community wants.
 
W4E said:
Well, as far as i know, the people who decide what can be done with the cpl maps are the CPL league people. Without there backing none of this would ever get anywhere imo. If they didnt take this mod seriously not many people would and it would die.

And, they can only rebuild the maps from scratch. If you have ever tried to decompile a .bsp you would see that it is not like the original in any way. Surfaces are split into seperate brushes when decompiled, so the whole thing would need remaking anyway.

Still not relevant - reverse engineering isn't permitted

I think what is meant by the decompiling part is using the decompiled map as a reference so they can trace it - adding new brushes in the places where they should be. Just so they can get the right sizes for the maps.

This is easy to do from visual references - you don't need to decompile a map.
 
hmm.. actually i might post about this there. Forgot all about them forums.

Not getting a good response from a hl2/css/valve<3ing site.

edit: .. Pi Mu Rho, who would know that they reverse engineered it. They would be using the decompiles as references, much easier than going into a map + taking screenshots. No one would know how they made the maps.
 
W4E said:
Pi Mu Rho, who would know that they reverse engineered it. They would be using the decompiles as references, much easier than going into a map + taking screenshots. No one would know how they made the maps.


Hmm....let me see.....

Maybe because it's written on their website?
 
W4E said:
hmm.. actually i might post about this there. Forgot all about them forums.

Not getting a good response from a hl2/css/valve<3ing site.

edit: .. Pi Mu Rho, who would know that they reverse engineered it. They would be using the decompiles as references, much easier than going into a map + taking screenshots. No one would know how they made the maps.

No, I think you're not getting a good response because you're a blathering idiot who wants to copy a game that has already be copied and ported to the Source engine. I don’t care if you don’t lead this project, because you’re the talking head for it. Like I said, get the mod leader on these forums and then we can stop slandering you and your inane ideas.

Furthermore, you’ve argued your same point over and over even though we have explained to you why it’s a stupid idea.

And you know what? I can manually type up Rainbow Six, but it doesn’t make it mine. It’s Plagiarism and you’re an Idiot if you believe otherwise.

And that’s all I have to say on the subject at hand.
 
I didn't read this thread, but I have an IDEA!!!

Idea: Play CS 1.6, don't make a mod! Time saver DUN DUN!
 
Ackart The Fox said:
No, I think you're not getting a good response because you're a blathering idiot who wants to copy a game that has already be copied and ported to the Source engine. I don’t care if you don’t lead this project, because you’re the talking head for it. Like I said, get the mod leader on these forums and then we can stop slandering you and your inane ideas.

Furthermore, you’ve argued your same point over and over even though we have explained to you why it’s a stupid idea.

And you know what? I can manually type up Rainbow Six, but it doesn’t make it mine. It’s Plagiarism and you’re an Idiot if you believe otherwise.

And that’s all I have to say on the subject at hand.

This is not my mod. I am in no-way associated with it.

"you're a blathering idiot who wants to copy a game that has already be copied and ported to the Source engine"

Sigh, i guess youve never heard of mods then. Do you know what half-life source is? Have you heard of the DoD1.3 on the source engine mod? Can you not accept that things can be improved upon?

Alot of people are backing this project as you can see from some of the links ive posted. If you are too narrow minded to think that maybe OTHER people want a mod to be made that YOU dont, then you shouldnt be allowed to post in the Help wanted & offered subforum.

Pi Mu Rho, it may be written on the site, but only as a suggestion. It is not a final thing. Valve cannot shut them down for suggesting a way that they can make a mod. It wont happen.

Go register on gotfrag.com and discuss with people who know more about the game than you. You are mostly hl2/css people so i wouldnt expect you all to understand the idea of this mod.

Read the comments and post in the comment section @ www.cspromod.com
 
Then what are you complaining about? Make your stupid ass mod that no one will ever play and shut the hell up. :E
 
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