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Oh, boy. This news has stirred up the hive that is the Counter-Strike community. A sort of stock market algorithm has been put in place as the new weapons pricing system for Counter-Strike: Source.[br]Basically, every Monday, starting October 11, the prices of all weapons will dynamically change based on the number of people who purchased the selected weapon the previous week. Say a majority of players buy the M4A1 a numerous number of times. Next week, the price of the M4A1 will be raised by a certain percentage based on the statistics of purchases versus players. Here's Valve's interpretation:
So there you have it... Valve has set up a projected weapons price page which can be found here.[br]<font size=4>Update:</font> This new pricing system will be toggable. So if you choose to run a server that will keep the same pricing the weapons are at now (default), then they will stay that way forever, so long as you have this CVAR setting:[br]"mp_dynamicpricing" "0"[br]Obviously, to enable the algorithm for your server, you would set said CVAR to "1".Gather player purchase data. Each week, the total number of weapons purchased world-wide since the previous week's change is counted. The purchase data is gathered directly from game servers. Every 24 hours, game servers upload a file to Steam listing the quantities of all items purchased over the course of the previous day.[br]Slice up the Money Pie. The new price for each weapon is based on the total amount of money spent on that weapon. The percentage of money spent on each weapon during the week is used to determine the percentage by which its price moves the next week. So if 10% of all dollars world-wide are spent on the Maverick M4A1 Carbine, then its price will increase by 10%.