A
Azlan
Guest
Valve has released an update tonight. As always, restart steam to recieve the update automatically:
- CS:S
- Fixed an issue which was affecting player movement prediction
- Stopped players on de_dust2 being able to hide inside of rocks
- Added clipbrushes to de_train to prevent players from reaching certain areas
- Enabled bots to navigate their way out of the carts in cs_compound
- Source Engine (game server changes)
- Added "stats" command to print the current cpu usage, players and net bandwidth in use
- Fixed rcon responses to properly reflect request id's
- Added rate-limiting to connectionless queries to prevent flooding (as in HL1, the rate-limiting is controlled via the cvars: sv_max_queries_sec, sv_max_queries_sec_global, and sv_max_queries_window)
- Removed sv_allowlocalquery cvar
- Source SDK
- Added Snow and rain materials
- Added qc_eyes.exe
- Made various improvements and fixes to .FGD files
- Fixed an issue in Vrad which was causing visible artifacts when lighting very large objects/areas
- Fixed an issue in Studiomdl which was allowing bad $modelnames to be used
- Fixed the "cordon" texture used by Hammer