S
Sniper_John_Uk
Guest
Hey Guys, trying to pimp my mapping as much as i can :naughty:
This map introduces a variation on the staggered cp maps, gravelpit or dustbowl.
When the round starts, the first team to take the center cp gains an advantage.
A good rush shoudl work, but be warned that it wont take long for the enemy to arrive either.
Capping the center makes all players respawn, and teams now assume the role of attacker and defender. The team that capped are attacking and need to capture both the defenders CPs.
However, if the defenders and push hard enough to take back the center, the teams roles are reversed.
Get the map from:
www.hpjohn.com/tf2/cp_center_scramble_b1.bsp
Or play it on:
Multiplay.co.uk TF2#22 cp_center_scramble & ctf_lucius
85.236.100.22:27215
Kindly hosted by Multiplay.co.uk <3
Layout: teams spawn at either end, caps in the ends and one in the center.
Textures are dev for testing, i will be texturing it to fit with Tf2's style and look once its had some thourough testing.
This map introduces a variation on the staggered cp maps, gravelpit or dustbowl.
When the round starts, the first team to take the center cp gains an advantage.
A good rush shoudl work, but be warned that it wont take long for the enemy to arrive either.
Capping the center makes all players respawn, and teams now assume the role of attacker and defender. The team that capped are attacking and need to capture both the defenders CPs.
However, if the defenders and push hard enough to take back the center, the teams roles are reversed.
Get the map from:
www.hpjohn.com/tf2/cp_center_scramble_b1.bsp
Or play it on:
Multiplay.co.uk TF2#22 cp_center_scramble & ctf_lucius
85.236.100.22:27215
Kindly hosted by Multiplay.co.uk <3
Layout: teams spawn at either end, caps in the ends and one in the center.
Textures are dev for testing, i will be texturing it to fit with Tf2's style and look once its had some thourough testing.