C
CombatBob
Guest
Hey, I've just imported some old maps i did back for cs 1, and I would not be asking this question had I not looked through the forum already.
I've imported the maps and of course all of the textures are gone, so all i've got to do is retexture map and put in whatnots.
Retexturing has gone crazy. The textures wont apply at the right scales, In my general config i have the size set to .25 already. When I retexture the whole map at the same time (to get rid of compile errors) it has the same texture alignments and size changes for the new textures. eg, apply brick to evertyhing some bricks are HUGE some are really bitty, rotated, skewed and what have you, most (1:1) ratio are huge looking.
How do I get the textures to all work like they should? and is there away to reset all of the brush properties back to normal... not tie to world, but reset how the textures should be on them?
Thanks
-CombatBob
I've imported the maps and of course all of the textures are gone, so all i've got to do is retexture map and put in whatnots.
Retexturing has gone crazy. The textures wont apply at the right scales, In my general config i have the size set to .25 already. When I retexture the whole map at the same time (to get rid of compile errors) it has the same texture alignments and size changes for the new textures. eg, apply brick to evertyhing some bricks are HUGE some are really bitty, rotated, skewed and what have you, most (1:1) ratio are huge looking.
How do I get the textures to all work like they should? and is there away to reset all of the brush properties back to normal... not tie to world, but reset how the textures should be on them?
Thanks
-CombatBob