Creating custom decals for map making, How?

G

Gamegus.Cye

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Im working on a little mod of my own and Im in desperate need of being able to make my own decals. Can ANYONE explain to me how to do so? Or direct me to a walkthrough would be appreciated. Thanks!
 
here's a hl2 decal tutorial hope it helps.

Note: you can replace step #17 by just dragging your .tga graphic file onto the vtex.exe icon and it will do the same thing.

also be sure to use the multiplier x2 for image dimensions, 256x256, 512x512, 1024x1024, and so on.. although i have made a 256x512 texture to work also. :)
 
it doesn't have to be the same X/Y dimension, both numbers just have to be powers of 2.

2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, or 2048

any combination of those are acceptable dimensions though I'd try to keep it under 1024 though you may want overlays in the 2048 or possibly even higher range.
 
whatever dood. Was just trying to be helpful. I am sure my directions would have worked for him fine, and he would have figured out his dimension options.
 
rofl, do u know how many pixels are in a 2048 map? thats more then a 19'' monitor running at 1600x1200 can display. 2048 maps r only useful for gigantic model structures of insane size, something like the citdatel is a good example or for using 1 texture map on a few different models.
 
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