Creepiest PC Game Level Ever?

Then you really need to play the silent hill series. The whole game is about immersion of yourself to the atmosphere. Every little odd grunt, scratch, scream, weird music, weird level, adds to the total effect that game. I guess in my mind, it because it's not normal.. and thats what i believe scares people. Its like goin back to the basics... phobias. Why are people afraid of spiders even though most of them arn deadly? Because they move irregurarly.. and have eight legs... our minds are saying wholy shit this is wierd.. be alert.

I think thats where the silent hill series.. has succeeded in being on of the scariest game series ever.

PEACE

Mikey:cheese:
 
In my opinion, Thief 3 was utter crap and failed to live up to what Thief 1 & 2 accomplished. I would have rather played Thief 3 on the older Thief 2 engine. I was probably too angry to really enjoy the Shalebridge Cradle. It did have some tense moments, but for some reason the Hotel on Bloodlines scared the poop outta me first time I played it.

Thief 1 did have some spooky moments in it too. Like when you have to burgle the eye from the cathedral.

The original Alone in the Dark had its moments. I was a young kid at the time when I played it, but still a classic.

Dark Corners of the Earth was decent. As someone mentioned before the Hotel escape level was nearly classic. Never got to finish the game :(
 
Shalebridge Cradle obviously. Followed closely by the Von Braun and the STALKER catacombs under the Agroprom Institute.
 
When I first played Max Payne, that first dream sequence really made me uncomfortable. I recently played through it again, and yeah now it seems tame, but the first time through was really creepy to me. I think the reason why was that it was unexpected.

Max Payne wasn't a horror game like FEAR or Silent Hill where scares are expected, so when it suddenly unleashed this Nightmare dream sequence on you, it becomes even more creepy because it catches you off guard.

What's nice here is it doesn't go for the pop-out scares but relies purely on the atmosphere and level design. It's a shame they don't make games like this anymore.

You can watch it here (it starts at 2:30 into the speed run...or 45:02 if you're counting down):

[YOUTUBE]raKupWWNvQw[/YOUTUBE]
 
the mall in condemned, that girl that you encounter around it really scared me
 
The Apple Farm house in Condemned stands as the scariest experience I've had in a game. I had to stop playing every now and then I was so freaked. Walking around a house in the middle of nowhere with footsteps creaking upstairs...a fricken basement filled with freaks.
 
The Apple Farm house in Condemned stands as the scariest experience I've had in a game. I had to stop playing every now and then I was so freaked. Walking around a house in the middle of nowhere with footsteps creaking upstairs...a fricken basement filled with freaks.


I forgot I had that game. Last time I played, I had just got out of the subway station or whatever. I should finish it.


Some creepy games for me? Well, Silent Hill 2 freaked me out pretty good when those crazy fast crawly things ran out from the car and stuff.

some memorable moments of creepy stuff was when the birds fly through the window in RE1 (long time ago)

Dungeon Master:
When a group of some monsters I had never encountered before came from behind me and started screaming and bashing my parties heads while I was lost in the Matrix area of Dungeon Master, also the mummies would scare the shit out of me when they sneak up behind me and scream and attack. Of course, I wasn't even a teenager then, but I remember that after the Matrix monsters killed me, and I sequentially saw members of my parties bones lying on the floor before me, this whole thing freaked me out so bad, I ran into my sisters room, and couldn't play that game untill I was like a year older, and this time, I turned teh volume down a little, cuz they sneak up no you (no footstep sound) and I had the volume up really loud. They are like RAWR!!!!! CHRIST!
 
Then you really need to play the silent hill series. The whole game is about immersion of yourself to the atmosphere. Every little odd grunt, scratch, scream, weird music, weird level, adds to the total effect that game. I guess in my mind, it because it's not normal.. and thats what i believe scares people. Its like goin back to the basics... phobias. Why are people afraid of spiders even though most of them arn deadly? Because they move irregurarly.. and have eight legs... our minds are saying wholy shit this is wierd.. be alert.
If you were responding to my post, then you just basically backed up what I said.
 
well yes and no, lol. I agree that the atmosphere of that level looked isntense... but nothing more. Nothing in that level shouted out to me as being "abnormal" or "scary wierd", it was a run down buidling... in the dark.

I guess i should have been more specific.. as to say that silent hill.. uses twisted images and sounds to get through to the player.

ie, stuff like this:

http://images.eurogamer.net/assets/articles/a/5/6/1/5/1/2.jpg
http://www.iogc.net/images/iogc/Silent Hill 4 The room 1.jpg
http://www.mtv.com/games/video_game...ction_horror_games/silent_hill_4_the_room.jpg

lemme know what u guys think...
PEACE

Mikey:D :cheese:
 
but in your defense... different things scary different people.

PEACE

Mikey:cheese:
 
Oh, those wierd two-headed things that have no-legs and walk around on their hands from Silent Hill (one of them). I hadn't read any previews on it, they scared the crap out of me when I first saw them.
 
Oh, those wierd two-headed things that have no-legs and walk around on their hands from Silent Hill (one of them). I hadn't read any previews on it, they scared the crap out of me when I first saw them.

S.T.A.L.K.E.R.'s pseudo giants own mutated babies abytime, anywhere. Provided the babies don't carry H&K G36ks.

Also, now the X18 lab is on my list. Bleh, deformed fetuses in stasis tubes.
 
but in your defense... different things scary different people.
YMy point is that a video of someone playing a scary level, whatever the game, is NOT SCARY, because all the fear comes from the interaction - the thrill of assuming a character's identity for yourself.

Watching it happen in a video, completely detached by things, is unlikely to do much for anyone.
 
It's always darkness + loud noises, I was in x18 in stalker and I'm just staring into nowhere pretty close to the entrance somwhere, and a ****in box crashes into my head. Probably the most scared I've ever been in an instant.
 
[youtube]lY7uZ7cwhKk[/youtube]

[youtube]LtHmx6vUiN4[/youtube]
 
there was a pretty scary scene in the first e3 presentation for fear, it was set in the office complex, the player walked up to a blocked exit with the shutters down, the screen flashed white quickly and alma comes running screaming at the shutters, made me jump watching it, it wasnt in the final game...


Yea, that part was pretty freaking scary. What kind of made it less scary was the fact that the demolitions expert was right next to you helping you out.

What I hated in FEAR is that you got absoutely no help from any allies, in earlier images and videos showed you fighting enemies alongside allies, which apparantly they removed all of them ;\
 
What I hated in FEAR is that you got absoutely no help from any allies, in earlier images and videos showed you fighting enemies alongside allies, which apparantly they removed all of them ;\


I remember one of the first missions. You go to investigate something or other you come back "LOL YOUR ENTIRE SQUAD IS DEAD".
 
that happened like 6 times in the game, the second mission they're all dead, so you gotta regroup with the other squad, you get to them LOL they're ALL dead too. then a later mission you're supposed to meet up with some other people...who go MIA.. repeat another 3 times.

Oh, and the crappy helicopter crashes. One mission you land on a plane and everyone in the helicopter gets shot up except you.. and in a later mission your helicopter gets shot down and everyone is too tired to help you. So they just stay behind
 
The department store in Condemned. The first time a seemingly harmless mannequin raised its arm and whacked me across the face, I had to change pants 5 times.
 
The prison setting in The Suffering was kinda freaky. Moving through a cell block with cell doors slamming, screams and the sounds of Slayer blades scraping against stuff was creepy. Add to this the voices in Torque's head (stop judging my actions!) and how screwed up the creatures along with their origins and stuff are.
 
Agreed with Sea. Actually, it's not the grotesque shit that freaks me out. I draw that stuff all the time. No, it's the sounds and the inability to see, as well as colour choices, that freak me the hell out.
 
The only games that have scared me are Condemned, AvP2, System Shock 2 and Silent hill. I didn`t find F.E.A.R nor ravenholm scary.
But Silent Hill is just top of the scary. Especially the part with some zombie-like nurses. That part was just f*cked up, don`t remember which game though.
 
The first few marine levels of AvP2 had me absolutely shtting bricks. It was that goddam pinging noise!
 
[GVIDEO]http://video.google.co.uk/videoplay?docid=35210327699330153&q=Dark+Corners+of+the+Earth[/GVIDEO]

Love this game. Hard in places thought.
 
Abandoned Versalife base and ice caves with Greys in Antarctica from Deus Ex: Invisible War was very creepy IMO.

DX2Main-2004-04-22-01-29-14.jpg


DX2Main-2004-04-19-20-57-49.jpg
 
[YOUTUBE]b5I1mHKFFBk[/YOUTUBE]

exactly what i meant, they do the exact same thing in extraction point. And something else that bothers me: how can they kill everyone else so easily. but they seem to all go super-easy on you.
 
Back
Top