Cremator?

r2000

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Could someone explain to me what the hell these are, and how they fit into Aftermath?
 
i dont think anyone quite knows how they fit into aftermath, as no one has played it :)
but according to the "raising the bar" they were cut from the game, but they left the head of one in the green jar in Eli's lab, it will be interesting to see how/if they do fit into aftermath
 
IIRC, they were basically walking flamethrowers that clean up... hang on let me get the book..

"The Cremator, a Combine janitor of sorts, was to wield a large spary hose that dissolved organic matter from the streets of City 17 after unrest had been squelched. A Cremator head can be seen in a jar of formaldahyde in Eli's lab."
 
Member Cremator666 have Cremator avatar...Cremators looks awesome...
 
They modelled it and gave it animations but it never actually fit into the game. But due to the fact its in Eli's lab, i wouldn't be suprised if they were put in Aftermath. But don't build your hopes up.
 
It'd be cool if you finish a major battle, or something, and you come back to that spot later in the game to find the cremators doing their thing
 
Rennmniscant said:
It'd be cool if you finish a major battle, or something, and you come back to that spot later in the game to find the cremators doing their thing
Maybe the cremoes are only sent in when the Xen animals invade City 17?
 
Half-Life 2: Raising the Bar said:
The Cremator, a Combine janitor of sorts, was to wield a large spray hose that dissolved organic matter from the streets of City 17 after unrest had been squelched. A Cremator head can be seen in the jar of formaldehyde in Eli's lab.
That's the official word on it.

And as for the things we've seen in the Aftermath screenshots:
Half-Life 2: Raising the Bar said:
"I thought the Stalker was a great monster; it was this kind of nullified amputated human that the Combine turned into a slave laborer. They rip out all the organs and run them on saline solution so they are easier to maintain. The Stalker idea came from wanting something that crept around the shadows and then lunged at you. We took a half-baked idea and turned it into something more horrific because the Stalkers are really the victims. When you face them, they are these crazed half-human things that you can't help but almost pity. I was hoping to put enough humanity into the things that it wasn't just a scary monster. Instead it was something that presented a moral dilemma every time you had to deal with it, which I think is a more interesting problme. It is more horrific to have to deal with an insane hostage than something that just wants to eat your brains."
-Ted Backman
 
Yeah, they strike me as creepy exterminators as well as "cleaners". Glad the janitors I know don't weild fiery/acid chem sprays...

I'm really starting to wonder what's going to be in Aftermath. I'm actually vaguely excited, so woo!
 
the people they hire to clean the bathrooms here at my college often have to use chemical spray after weekends to breakdown biological matter, since nobody wants to clean up another person's puke, semen, blood etc . . . and the spray they use is some acid spray. My roomate asked if he could slip in slide in there and they told him it would eat through his shirt and skin too fast
 
If they don't include it, I will be very dissapointed. I think they will though. There has just been a huge Resistance uprising, and I imagine plenty were killed. Time to get the Cremators out and clean up that mess, and stop AntiCitizen One. I imagine the weapon being something along the lines of the huge armoured bugs in Starship Troopers, powered down of course.

On a slightly off-topic note: If they modelled it, does that mean it could be made into a ragdoll for Gmod? Or if it also included animations, be used in a mod by someone else?
 
Do they wear a trench coat?

Yeh, Combine Synths in Trenchcoats with an acid spray that dissolves people.

How did the concept fail again?
 
Reginald said:
On a slightly off-topic note: If they modelled it, does that mean it could be made into a ragdoll for Gmod? Or if it also included animations, be used in a mod by someone else?

I feel so naughty doing this, but the prospect of it has excited me.

/bump

Can it be done?
 
It's actually plasma, not acid.

From shareddefs.h

Code:
#define DMG_PHYSGUN			(1<<23)		// Hit by manipulator. Usually doesn't do any damage.
#define DMG_PLASMA			(1<<24)		// Shot by Cremator
#define DMG_AIRBOAT			(1<<25)		// Hit by the airboat's gun

-Angry Lawyer
 
I dont really see a need for the cremator in aftermath.

The aim of the cremator was to keep the streets clean - if the city is in chaos the cremator has no real job because they'd be totally out numbered now.

I would like to see them in it though.
 
azz0r said:
I dont really see a need for the cremator in aftermath.

The aim of the cremator was to keep the streets clean - if the city is in chaos the cremator has no real job because they'd be totally out numbered now.

I would like to see them in it though.
Cleaning up xen animals that broke into City 17.
 
Cremators should be used to clean the chewing gum off of our streets.

and scare children at halloween.
 
Jandor said:
Cremators should be used to clean the chewing gum off of our streets.

and scare children at halloween.
"Yup, exterminator here miss. Where is the infestation?"
"I locked it in the closet. It's about three feet tall."
"Antlion?"
"Yeah."
"Good thing you called us mam, just let us through here."
*ARGGGH! OH MY GOD! ARGGH! IT'S GOT MY LEG!!! ARGHHHH!!!!! NOW IT'S EATING MY NECK! ARGHHHH!!!*
"Was a tough one mam, but we got him, you have any more problems you just call us, we'll send you the bill! Gooday"
 
AJ Rimmer said:
Cleaning up xen animals that broke into City 17.
Not to mention the Combine is probably going to mobilize every available force they have to clear everything out of their way so they can escape the Citidel's blast. :D
 
UndeadScottsman said:
Not to mention the Combine is probably going to mobilize every available force they have to clear everything out of their way so they can escape the Citidel's blast. :D

I want to watch all the metrocops burn, realizing how badder choice it was to join civil protection
 
a Combine Synth in a trenchcoat with an plasma spraying "hose".

They patrolled the streets after resistance had been quelled disolving organic matter with there "hoses". The water and lack of bodies would make the people forget they had ever risen up.

Look at my avatar ;) . Thats its head.
 
Jandor said:
a Combine Synth in a trenchcoat with an plasma spraying "hose".

They patrolled the streets after resistance had been quelled disolving organic matter with there "hoses". The water and lack of bodies would make the people forget they had ever risen up.

Look at my avatar ;) . Thats its head.
Whats the body?
 
Heres a pick from Google:

cremator.jpg


freaky, stalker related?
 
I wonder what the pokemon thingy on his chest is? :|
 
cabbs said:
Heres a pick from Google:

cremator.jpg


freaky, stalker related?
Its so cuddly!!
AHH Goddamnit!!! ITS BURNING MY SKIN OFF!!!
OH MY GODAHHHH!!!
IM MELTING!!
 
cabbs said:
Heres a pick from Google:

cremator.jpg


freaky, stalker related?
By the color of his arms and how skinny his arms are he looks like a stalker in a trenchcoat and a helmet thing replacing its head.
 
That pic makes it look like a retarded panda bear with a pokeball protruding out of its stomach going on strike.
 
Random useless piece of cremator trivia: in the E3 2004 videos, the "cremator head in formaldhyde" is in fact not: in the same place on the desk, a single Cremator head is placed on the desk. No jar.

Why was the cremator cut? IMO, the model that we've seen of it just simply isn't up to scratch. I think part of the problem was always the trenchcoat. Many of the best concepts in Raising the Bar had combine units in Trench Coats; they were going for a sort of Facist police look for the Cremator and Combine Guard in particular. All units with trenchcoats, or something comparable (perhaps even long hair counts) were cut. I just think Valve came up against a wall: they took a look at this wonderfully graphically advanced game they were making and realised: flowing coats aren't going to work until we have the technology to make them. The trenchcoat in the google shot of the model is barely a few steps along from the Trenchcoats of the Denton brothers in Deus Ex.

When game engines can accurately simulate flowing materials like clothes, perhaps we'll see the Cremator. My guess is that - baring a redesign (i.e. losing the coat), we will not see the Cremator in Aftermath.
 
cabbs said:
Heres a pick from Google:

cremator.jpg


freaky, stalker related?
It looks cool, but I don't think it fits with the overall HL2 aesthetic. It's a bit too raggedy. Not that that's a bad thing, mind; reminds me of Tim Burton's stuff :)
 
kupoartist said:
When game engines can accurately simulate flowing materials like clothes, perhaps we'll see the Cremator. My guess is that - baring a redesign (i.e. losing the coat), we will not see the Cremator in Aftermath.

I was hoping for maybe a different model. Same head, stalker body with perhaps combine insignia and weapons on both arms.

Although, does it really need to flow? It looks pretty tighly wrapped...
 
yeah those are Glad(tm) trash bags its wearing..3-ply is the way to go!!
 
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