el Chi
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- Jul 11, 2003
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Doesn't have to PROPERLY simulate it. Splinter Cell had cloth that swayed in the breeze and covered you as you went through them (if you see what I mean). Even Vice City gave the impression of rippling clothes in the wind on bikes - that's all you really need to do is give the impression.kupoartist said:When game engines can accurately simulate flowing materials like clothes, perhaps we'll see the Cremator. My guess is that - baring a redesign (i.e. losing the coat), we will not see the Cremator in Aftermath.
I don't really like the bulbous sack that its legs poke out of - a properly tight trench-coat style outfit (no feet showing?) would look a lot better.
My opinion is law.