Crysis 2 reveal trailer

It's okay I guess. I like how Nomad doesn't give any shit about aliens. I wish there was a sequel to Freedom Fighters 2. I like New York as a place to fight.
 
Dumb looking aliens.

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Made me think about the Gears of War trailer. Sick graphics though.
 
I don't understand the hate Crysis is getting from some. So it doesn't have a good story, OK. Few games have.

But what's wrong with a free-roam environment with vehicles, enemies to kill and a selection of weapons? What's the main flaw of Crysis that it's such a turd? (I'm kinda looking at you here, Samon, cause so far only you mentioned it being a turd in this thread).
 
Apparently they hired a British novelist to pen the sequels story. Given how the aliens look slightly different to their original appearence (the dreadlocks and all) maybe they are taking a different approach
 
The original aliens werent that great to begin with. Perhaps with these ones we can see some better AI.

Im somewhat worried, as the fights against the Koreans were the best part of the first game, but I dunno if they are gonna be there this time.
 
The Koreans have been replaced by a private military corporation as far as I know.
 
Good to hear. I really enjoyed fighting other humans in the game, felt far more strategic, especially on Delta. That being said, it looks like the aliens have soldiers of their own this time instead of giant stompy robots, so hopefully their AI will be better.
 
I can't even begin to fathom how they expect any writer whatsoever to make me care about the Crysis cast, even if they use Nomad alone. I played enough of the original and expandalone to develop an appreciation for the combat, which was rubbish at a glance, but nuanced in the right situations... I can see how they can make the combat good though. The story... eh. That trailer swings so hard towards sentimentality that I think I have whiplash now.

Seeing Nomad mourning the missing just doesn't seem right. What little we learnt about his character would have be more at home in a frathouse comedy.
 
I hope it actually has some originality and decent action this time around. Warhead tried but didn't cut it... maybe a new environment and a plenty of time to develop it will allow them to make good things happen...

Cool video though.

Just watched the second video... are those things only implemented in the console version or are they just demonstrating them in the console version?

Also, they still have pretty crappy facial animation for having such nice environments. Valve did better facial animations in 2004.
 
Apparently they hired a British novelist to pen the sequels story. Given how the aliens look slightly different to their original appearence (the dreadlocks and all) maybe they are taking a different approach
The original ones may have looked the same. The ones we fought in the normal parts of the games could have been drones/vehicles/suits.
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I don't understand the hate Crysis is getting from some. So it doesn't have a good story, OK. Few games have.

But what's wrong with a free-roam environment with vehicles, enemies to kill and a selection of weapons? What's the main flaw of Crysis that it's such a turd? (I'm kinda looking at you here, Samon, cause so far only you mentioned it being a turd in this thread).

Because the combat was also horrible and got old fast. And even though they can have vast open areas with small fps, they didn't make anything interesting looking with it: the art direction was boring.
 
I really dont see how the combat was horrible. The controls were solid, there was a variety of weapons, the suit powers added strategy to the game. Not to mention the soldier AI was pretty good.

Also, how can you say the art direction was boring in this game? Sure it wasnt the most unique setting, but a lush tropical island is FAR better than the grey and brown urban settings found in so many games nowadays (MW2, Frontlines, GoW, etc...)
 
Did that one soldier have a butterface or what? Faces seemed to really lack detail.
 
The physical deformation aspect looks really good. Was the black guy Prophet?
 
is that it every building will be accesible like in a video I saw sometime ago of a engine demo?
where it sayd every building will have a realistic interior and the walls could be destroyed?
 
are those things only implemented in the console version or are they just demonstrating them in the console version?
If the console can do it, the PC can do it. They mean to show these aren't just high tech PC graphics, trying to pretend it's what you will see on you PS3.

Like I was saying the other day, developers sometimes try to pass off PC graphics as what you see on the console.
 
game looks promising, i'll wait for the 1st big price drop though!!
 
Can't say I enjoyed the first game too much.

The idea was solid and had a lot of potential, but what was shown in the trailers is far from what you could actually do in the game. A lot of the "maximum" powers were pretty much useless, besides armor and invisibility.

The storyline was also pretty pathetic. From N. Koreans to Aliens? Seriously?

Anyways, seems like a seamless transition here in Crysis 2, can't say I'm not looking forward to it.
 
I really dont see how the combat was horrible. The controls were solid there was a variety of weapons, the suit powers added strategy to the game. Not to mention the soldier AI was pretty good.

Also, how can you say the art direction was boring in this game? Sure it wasnt the most unique setting, but a lush tropical island is FAR better than the grey and brown urban settings found in so many games nowadays (MW2, Frontlines, GoW, etc...)

Controls were solid, but the weapon variety sucked. Every gun was pretty much the same. I ended up just picking up new weapons only when my current one ran out of ammo. The suit powers didnt add strategy at all. They simply broke the game. Strength was pointless, speed negated the need for vehicles most of the time, and stealth made the game a piece of cake. I dont think I died more than two times on hard difficulty. And the soldier AI didnt seem any better than any other game, which makes it worse that you get suit powers. As for the graphics, comparing the game to shitty looking games doesn't help your case. Instead of being monochromatic and hyper detailed like those games, it was colorful but bland. It wasnt bad, but certainly not very good. Crysis' graphics are good on a technical level only.
 
Controls were solid, but the weapon variety sucked. Every gun was pretty much the same. I ended up just picking up new weapons only when my current one ran out of ammo. The suit powers didnt add strategy at all. They simply broke the game. Strength was pointless, speed negated the need for vehicles most of the time, and stealth made the game a piece of cake. I dont think I died more than two times on hard difficulty. And the soldier AI didnt seem any better than any other game, which makes it worse that you get suit powers. As for the graphics, comparing the game to shitty looking games doesn't help your case. Instead of being monochromatic and hyper detailed like those games, it was colorful but bland. It wasnt bad, but certainly not very good. Crysis' graphics are good on a technical level only.

Alright, the gun variety I can concede as being fairly standard, minus the alien weapons. I would disagree with your comments on the suit powers, though that may be because of a difference in difficulties. On Delta, stealth would let you get one or two free kills before people started converging on you. Since stealth drains your power entirely, a few shots can kill you unless you find cover. I agree though that strength wasnt all that useful (except to jump up to certain areas), and while speed did allow you to get to places quicker, it also left you vulnerable.

The AI may not have been FEAR or Half Life 2, but it certainly didnt bog down the experience at all.

And call them "shitty" looking games if you will, but the fact is that this palette is becoming the norm in FPS games. I'm not exactly sure if I'm understanding your next point correctly, but Crysis was full of details unless you were playing on lower settings. If I'm misinterpreting that, please elaborate.
 
Good to hear. I really enjoyed fighting other humans in the game, felt far more strategic, especially on Delta. That being said, it looks like the aliens have soldiers of their own this time instead of giant stompy robots, so hopefully their AI will be better.

Well if its similar to the alien AI in Warhead it should prove more fun than Crysis. When those little buggers are programmed into squads they're much more stimulating to fight.

Anyway, why has the US go backward in technology - in Crysis the marines were bowling around in futurisitic jet engined VTOL transport/gunship hybrids, but in this the elderly blackhawk is back? Why?
 
Well if its similar to the alien AI in Warhead it should prove more fun than Crysis. When those little buggers are programmed into squads they're much more stimulating to fight.

Hmm, this may convince me to finish Warhead, as I only got through the first 4 missions or so.
 
I would disagree with your comments on the suit powers, though that may be because of a difference in difficulties. On Delta, stealth would let you get one or two free kills before people started converging on you. Since stealth drains your power entirely, a few shots can kill you unless you find cover.

That basically makes you invulnerable. Maybe Delta quadruples the difficulty, but I can't see Stealth being any less broken. Even on hard you could only get a few shots off before they started shooting back, but thats no threat whatsoever since you just hide behind a rock until your powers back, then move to a different rock, take some more shots, cover, recharge, rinse, repeat.

The AI may not have been FEAR or Half Life 2, but it certainly didnt bog down the experience at all.
Doesn't make it stand out either. Its just standard fare, which was my point.

And call them "shitty" looking games if you will, but the fact is that this palette is becoming the norm in FPS games.

My point still stands. Just because the status quo is a lame color palette doesn't make Crysis' "good."

I'm not exactly sure if I'm understanding your next point correctly, but Crysis was full of details unless you were playing on lower settings. If I'm misinterpreting that, please elaborate.

Nah, Gears was full of details. Most of Crysis looked like this:

screen_crysis.jpg


While most of Gears looked like this:

gears-of-war-2-20080625074336814.jpg


And before you think it, I'm not saying "more details is better". But I do think Gears' art direction was much more interesting (better) than Crysis'.
 
To be fair Krynn, you have taken one of the blandest shots in history of Crysis there. Also, Gears only did shades of one colour. Ever.
 
Anyway, why has the US go backward in technology - in Crysis the marines were bowling around in futurisitic jet engined VTOL transport/gunship hybrids, but in this the elderly blackhawk is back? Why?
I guess the forces in Crysis were just special. They'd have to fall back on old tech in an alien invasion scenario or something.

Anyway, the story will fail unless Issac Hayes chases Nomad across the 69th Street Bridge.

edit: as far as Crysis' visual design goes, I rather liked the inland agricultural areas... Warhead also felt a little more closely designed, but the tourist beach level kind of felt like they were trying too hard to address the eventual monotony of the landscape. Because ultimately, landscapes are just monotonous, right?

As for Gears of War, I dislike the design there... but that's more down to taste than effort.
 
That basically makes you invulnerable. Maybe Delta quadruples the difficulty, but I can't see Stealth being any less broken. Even on hard you could only get a few shots off before they started shooting back, but thats no threat whatsoever since you just hide behind a rock until your powers back, then move to a different rock, take some more shots, cover, recharge, rinse, repeat.

As I said, maybe are arguments are different because we played on different difficulties. I found Hard too easy so what did I do? I bumped it up to Delta. And I certainly died more than twice. Stealth was a big factor in getting through the levels, but by no means did it break the game for me. I had to rely on other methods to survive as well.

My point still stands. Just because the status quo is a lame color palette doesn't make Crysis' "good."

You dont think the colour palette Crysis had was good? In that case, what games do you think had a good color palette? Or why do you think that palette was bad?

Nah, Gears was full of details. Most of Crysis looked like this:

snip

While most of Gears looked like this:

snip

And before you think it, I'm not saying "more details is better". But I do think Gears' art direction was much more interesting (better) than Crysis'.

Well, first of all I agree that you did choose a rather bland picture to represent the amount of detail in Crysis. Something along the lines of this may have been better.

screenshot0035sp3.jpg

In any case, art direction is a rather opinionated matter. The problem I had with Gears is that all they really had to show you was what was down the road/alley/cave in front of you. At times, Crysis gave you spectacular looking vistas to look over. For me, this made Crysis far more impressive looking than Gears. Oh, and just so we are on the same page, I consider the scale of the environments to be a choice in art direction.
 
I only played Crysis on delta, and yes, stealth was absolutely gamebreaking.
 
Do elaborate. There were definately some parts (including the very last sequence of the game) in which stealth did jack-all to help you progress.
 
Gears could have been a nice looking game I guess, but it's probably the best example out there of tasteless, overdone post-processing. There's a lot of detail, but it's all smeared into and ugly, blurry, bloomed out, desaturated, brown haze. Whenever I play it I feel like I'm looking at the game world through cataracts or something. They did the same thing in UT3 also, and it's just hideous. From tweaking UT3 you can also see that all of those Photoshop-filter looking effects are hiding some really low-res textures, a shit-ton of aliasing, and really aggressive texture streaming.
 
Do elaborate. There were definately some parts (including the very last sequence of the game) in which stealth did jack-all to help you progress.

You're wrong. It was insanely useful in every part of the game outside of vehicles. Obviously it was useless there.
Even in the retarded End Boss sequence stealth was great for letting you avoid incoming fire. In the vast majority of the game it made every level a breeze. The only times I died were vehicle sections and when I cba with using stealth and went rambo.
 
I bought Crysis and Warhead on semi-impulse during the Steam sale late last year. I should get around to playing them, I enjoyed the demo and this looks interesting.
 
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