Crysis Cost $22 Million and made profit

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CEO and President of game developer Crytek said Crysis cost 15 million Euros (22 million USD) to develop during a panel about the future of gaming graphics at the Games Convention Developers Conference in Leipzig, Germany. Yet despite the cost, Yerli maintained the game was profitable, adding, "if it wasn't profitable I wouldn't be able to stand here."
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Some numbers to put that in perspective:
Half-Life 2 - $40 million
GTA IV - $100 million
Final Fantasy VII - $45 million

So not that much in the scheme of things.
 
I'm not surprised tbh. They were building on their previous technology and the game didn't exactly employ a big cast (as opposed to GTA IV). Good to hear they made a profit, despite all the doom mongering about pirates.
 
Doom mongering...you mean bullshit right? Crysis is in the list of best selling PC games and all they did was bitch and moan about the kids that'd never buy the game. Then they blamed pirates for going multiplatform. It's a huge WTF as going multiplatform should be a core goal not something you do for the sake of scraping in more monies with bugger all extra work.
 
They'd only need to sell 440k at $50 to make that. Not including the money stores take etc.
 
Glad to hear they made a profit, now only if double fine and oddworld inhabitants would make a profit with their next game.
 
From Facepunch:

"I imagine they spent $21,999,995 on the engine, and then about $5 for stationary and the paper they wrote the story on."
 
Once they bought the paper, they realised they had forgotten to buy pens.
 
They wrote the story by folding their pubic hairs to make letters.
 
I'm not surprised tbh. They were building on their previous technology and the game didn't exactly employ a big cast (as opposed to GTA IV). Good to hear they made a profit, despite all the doom mongering about pirates.

How was it old tech? I thought they went with a new engine and the original Far Cry engine was sold to Ubisoft.
 
Source

Some numbers to put that in perspective:
Half-Life 2 - $40 million
GTA IV - $100 million
Final Fantasy VII - $45 million

So not that much in the scheme of things.

Yet, you cite three games, but each of those three games had unique reasons which caused the costs of the games to go so high*. The fact is crysis was a quickly designed and completed game (Far Cry was released in 2004 and Crysis was released in 2007) yet still had a huge budget is worrysome. I like shiny graphics as much as the next person, but you have to wonder if this is going to kill innovation even more in video games. As it stands now, most games are sequels just like Hollywood movies. Except that video games still have the ability to generate original IP at a decent rate.

* Reasons
HL2 - Development for 6+ years
GTA IV - An insane amount of motion capturing & acting required to make the game
FF VII - Multiple changes to platforms and game design
 
Yet, you cite three games, but each of those three games had unique reasons which caused the costs of the games to go so high*. The fact is crysis was a quickly designed and completed game (Far Cry was released in 2004 and Crysis was released in 2007) yet still had a huge budget is worrysome. I like shiny graphics as much as the next person, but you have to wonder if this is going to kill innovation even more in video games. As it stands now, most games are sequels just like Hollywood movies. Except that video games still have the ability to generate original IP at a decent rate.

* Reasons
HL2 - Development for 6+ years
GTA IV - An insane amount of motion capturing & acting required to make the game
FF VII - Multiple changes to platforms and game design

Surely a new engine would put those costs up, even though the engine is based on the original Sandbox engine, it's effectively a re-write since Ubisoft own the original CryEngine.

That's enough of a reason to put the cost up, and one of the reasons HL2 was so long development due to having to code the new engine.

Crytek did well to develop a new engine that was state of the art and develop a game using it in the space of 3 years, then come in on such a low budget, which makes their toys out of the pram rants even more infuriating.
 
I wouldn't say Crysis is a bad game myself, it's just such an incredibly mediocre game. They should be amazed they made such a profit for a game so average which can only be played to it's potential by the most hardcore of PC enthusiasts.
 
The multiplayer was actually pretty good.

If you play it with people who know what to do and how to play as a team, of course.




But then there's the money\points system which is lame (unless everyone are playing from the start of the round).
 
Why is this surprising? Crysis actually sold decently well in Europe and Asia, just not NA where the PC market is weakest.
 
Doom mongering...you mean bullshit right? Crysis is in the list of best selling PC games and all they did was bitch and moan about the kids that'd never buy the game. Then they blamed pirates for going multiplatform. It's a huge WTF as going multiplatform should be a core goal not something you do for the sake of scraping in more monies with bugger all extra work.
Spot on. /takes a long piss on Crytek
 
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