CS:GO on Source 2 ?

Probably.

AFAIK there's no direct evidence to suggest that they will or will not port it to Source 2. But given that CS:GO's a game that's still in its prime and is continuously updated and supported by Valve, they probably would like to have it sitting on their newest technology.
 
But would it mess up the physics because of the rubikon? Or they can probably make it use the old physics engine?
 
I'm sure the CS:GO implementation of Rubikon would use modified physics calculations & values to match its needs.

E.g., acceleration_y = 9.81 simply becomes acceleration_y = 9.00, etc, etc...
 
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CS:GO is better then Source 2. But bouth is really cool)
 
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