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After the recent success of Dota 2's International 2014 Music Pack created by award-winning composer Chance Thomas, Valve are looking to further expand their music library with the introduce of "Music Kits" for Counter-Strike: Global Offensive. When equipped, Music Kits will replace numerous in-game musical cues with alternate versions made exclusively for the game by various big-name artists.
As shown on the official announcement post, nine total artists have currently contributed to the new Music Kits. These include grammy-nominated Austin Wintory (Journey, The Banner Saga), Daniel Sadowski, Dren McDonald (Skulls of the Shogun), Feed Me, Noisia, Robert Allaire, DJ Sasha, Sean Murray (Call of Duty: Black Ops), and Jocke Skog. Each different artist can be distinguished by different musical genres based off their own specialties, such as Feed Me and Noisia's focus on electronic music, or Skog's emphasis on metal.
Like Dota 2 items, a Music Kit can be freely shared with anyone in the same game as the owner, meaning you won't need to own the item itself to enjoy some of the new tunes. The owner will also receive a special MVP anthem whenever they become the most valuable player in a round.
Music Kits are currently available as rare in-game drops and through the Steam Marketplace, even though you'll currently have to spend a LOT of money to get your hands on them from the market. It's an interesting development, and it's definitely something we've never really seen Valve attempt before outside of the already discussed example of Chance Thomas. We're looking forward to finding out how they may continue to work alongside third-party music producers in the future.
Like Dota 2 items, a Music Kit can be freely shared with anyone in the same game as the owner, meaning you won't need to own the item itself to enjoy some of the new tunes. The owner will also receive a special MVP anthem whenever they become the most valuable player in a round.
Music Kits are currently available as rare in-game drops and through the Steam Marketplace, even though you'll currently have to spend a LOT of money to get your hands on them from the market. It's an interesting development, and it's definitely something we've never really seen Valve attempt before outside of the already discussed example of Chance Thomas. We're looking forward to finding out how they may continue to work alongside third-party music producers in the future.