cs pro mod

spunge

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www.cspromod.com

for those who haven't heard, 1.6/1.5 gameplay on the source engine, coming out "at the end of the month".

Just wondering if any of you plan to play it?

And before you say it's just css read the info. Their steam community group is the largest ;o
 
Never heard of it and after looking at their website, I'm just dumbfounded. Why not just play 1.6?
 
I'm still wondering if they recode all the bugs in that affect gameplay. I think so because they want it to be exactly the same. So expect the same soundbugs, animation crap and crouchjumping. I sure as hell hope they do fix the hitreg.
 
Their Mission Statement said:
We strive to present the most competitive, enthralling, and visually satisfying version of Counter-Strike ever
...
nuke4.jpg


Does not compute.
 
If this is just 1.6 with ragdolls, I'll give this a shot.
 
rofl, watch all of 3 people end up playing it. CPL/CAL/CEVO does not do mods, so this is dead on it's face. CS/CSS is only popular because of that huge competitive gaming market.
 
rofl, watch all of 3 people end up playing it. CPL/CAL/CEVO does not do mods, so this is dead on it's face. CS/CSS is only popular because of that huge competitive gaming market.

No, the majority of CS players don't care about those epeen fests.
 
The reason why CS/CSS is so popular is because noobs can play it and enjoy it, while still having an extremely high skill ceiling for competitive play.
 
People making this are lame. This is just stupid. If you want to play 1.6 play 1.6 dont need to play it on source....
 
1.6 is "dying" according to some people, alot are getting bored and quitting.

Even though I hate CSS, there's some things on the source engine I like. That screenshot you posted, is from the first version which they totally scrapped (that map makers been fired since).

It goes without saying that valve don't have a clue when it comes to the competative part of the game, the community has no input at all. If valve decided to add something stupid (like the adverts which cause massive fps drops..) there's nothing anyone can do about it. Even if it was just taking control of 1.6 on the hl1 engine it would be worth it.

CPL/CAL/CEVO does not do mods, so this is dead on it's face.

They've already got support from those, and alot of top clans from around the world are onboard.

I'm still wondering if they recode all the bugs in that affect gameplay. I think so because they want it to be exactly the same. So expect the same soundbugs, animation crap and crouchjumping. I sure as hell hope they do fix the hitreg.

Soundbugs -> none compared to source, source has bad ways of calculating sound / what you can hear but apparently they've fixed that.

Animation crap -> it's using the source models so .. well yeah it will have the poo'd-pants CSS models that float along the ground.

Crouch jumping -> Isn't a bug. But you wont be able to silent run using it.

Hit reg -> they've resized the hitboxes and all that so it isn't as bad as CSS.

As for 3 people playing it, 10,000 people in the steam community group if that's anything to go off (considering no one uses that stupid group / community crap)


The original counter-strike was a mod btw..

And another reason for the mod, 1.6 cant be shown on TV because valve don't think it exists.
 
I have the urge to slap their level designers in the face with my penis for some reason. Oh I know why they suck!

For instance lighting; http://www.cspromod.com/templates/v2/images/screen_shots/inferno3.jpg Way too much bloom.

Then you have all the minor errors that going into detail would take too long to list everything. From my understanding the main user base is kiddies with shit computers. Source is a CPU whore by nature.
 
inferno6.jpg


:laugh: This mod is made of fail. As much fail as the whiney 1.6 elitists.
 
You keep posting screenshots of mod that was never made, as i said, the mapper was fired.

"Is there a weird lagging when touching other players?"

It's the source engine.. The things they're recreating from 1.6 are the things valve screwed up on. Eg. the source slow motion movement, frozen walking?, model sizes, messing weapons up, the maps with useless distracting crap that you get stuck to.

This mod is made of fail. As much fail as the whiney 1.6 elitists.

Still > 4x people playing 1.6, yet source supporters still think they're right and we dont know what we're talking about.. just being kids not wanting to switch to the "better" game because we're bad at it and our pcs cant handle it..

I'll try to find a screenshot of the actual mod maps, not these early development ss.

Got quite alot of people behind it, apparently the donations received are 5 figure.

Edit: http://csp.zpliskin.com/screenshots/dust2/2734.jpg

That's a screenshot from the actual maps going to be used at first release. Looks like CSS except it's built unit for unit the same as 1.6
 
It goes without saying that valve don't have a clue when it comes to the competative part of the game, the community has no input at all. If valve decided to add something stupid (like the adverts which cause massive fps drops..) there's nothing anyone can do about it. Even if it was just taking control of 1.6 on the hl1 engine it would be worth it.

Please pull your head from your ass thanks. Valve makes the game for EVERYBODY, not just a certain group remember that, thanks. Oh god those ads don't give massive fps drops, and if they do your computer is donkey poop, I didn't notice much difference with them when I played.
 
You keep posting screenshots of mod that was never made, as i said, the mapper was fired.

Then why are they still on the site? The pics that is. You could easily label them as early development shots but choose not to.

Edit: http://csp.zpliskin.com/screenshots/dust2/2734.jpg

That's a screenshot from the actual maps going to be used at first release. Looks like CSS except it's built unit for unit the same as 1.6

So basically you decompiled the Valve map and changed it a bit, lazy factor 9.


You must pardon me for not seeing the point in a clone which merely has a graphical improvement and introduces all the hassles of the source engine.

and our pcs cant handle it..

Buy one that can? Build one that can? A computer capable of source doesn't cost much.
 
There is absolutely nothing wrong with CSS. It is a modern port so of course Valve were going to change a few things. :rolling:
 
The amusing part is the elitist 1.6 fans (you know who you are) act like CSS is complete rubbish and OMG realization elitist CSS fans think the same of your ancient piece of crap. Having just finished two scrims I can say CSS is a very good competitive game and if you think otherwise you're a tad loopy.
 
True. I don't see the point in this mod. If 1.6 players like 1.6 then they can go play 1.6 and if Source players like CSS then they can go play CSS.

Problem? There is no problem.
 
You keep posting screenshots of mod that was never made, as i said, the mapper was fired.

It's the source engine.. The things they're recreating from 1.6 are the things valve screwed up on. Eg. the source slow motion movement, frozen walking?, model sizes, messing weapons up, the maps with useless distracting crap that you get stuck to.

Still > 4x people playing 1.6, yet source supporters still think they're right and we dont know what we're talking about.. just being kids not wanting to switch to the "better" game because we're bad at it and our pcs cant handle it..

Well obviously your pc is a piece of shit since the adverts caused "massive" fps drops. And stop whining, you started this argument by yourself, nobody wanted to do the 1.6 vs source thing again.
 
We don't want to play an old game, but we don't want to play a totally different game either.

To clear up, i'm not in any way involved with the mod.

Buy one that can? Build one that can? A computer capable of source doesn't cost much.

I was stating source player-views. I can run at 100fps easily but most CSS players think people prefer 1.6 because they have bad pcs? :/

Oh god those ads don't give massive fps drops,

It isn't due to the hardware. They're buggy and don't run seemlessly on most setups (personally they cause no problem)

Having just finished two scrims I can say CSS is a very good competitive game and if you think otherwise you're a tad loopy.

The skill range is nothing compared to 1.6 (or quakes etc.) because of the lack of control in source.

Simple examples: random objects that you get stuck to, like milk cartons. The best player in the world still gets stuck on these.

Slow movement, less speed / skill involved with moving & shooting & jumping. Everyone's taken down to the same level.

There is absolutely nothing wrong with CSS. It is a modern port so of course Valve were going to change a few things.

They changed graphics for the better, gameplay for the worse. The mod's trying to take 1.6 to the source engine without all the useless junk and problems of source.



No one has given a reason as to why this mod will be worse than CSS.If it's better, it will soon catch on. We've compared 1.6 and source, but no one has suggested how this mod isn't an improvement of CSS. Takes out alot of bugs, modified to be exactly how the community want it (rather than the no-input valve), made by people who play the game (one coder is the guy who made CMPA for quake3, the promod that everyone used instead of q3).
 
I was stating source player-views. I can run at 100fps easily but most CSS players think people prefer 1.6 because they have bad pcs? :/

Tough shit for them. Maybe they should finally upgrade their 6 years old PC?

Everyone's taken down to the same level.

How can that POSSIBLY be true? Take 2 people who have been playing CSS for 2 years. Player 1 plays everyday while Player 2 only plays on the weekend. Who is going to better? Player 1 obviously because he has spent more time mastering CSS.

Don't start with the "CSS requires no skillzzzzz 1111!11!!" bullshit. :|

Oh, and all the physics objects can be removed using a single server command.
 
They changed graphics for the better, gameplay for the worse.

As long as you are aware thats your opinion and not god's divine truth. I myself have a differing opinion and think CSS is vastly superior to CS 1.6.

The skill range is nothing compared to 1.6 (or quakes etc.) because of the lack of control in source.

Aha no. If you're ever in SA come play Euphoric (merged with sql gaming http://www.sql-gaming.com/index.php?option=com_wrapper&Itemid=15 the team lead by "dblstr") and get your arse handed to you on a silver platter. Seriously you do realize you just wrote something stupid.
 
I wasn't saying i'm better than anyone at the game..

The top source teams were nothing compared to the 1.6 teams who were forced to pick up source.

And the skill gap between the best source team and intermediate teams isn't much.

Someone gave a good analogy (not word for word but:)

Taking shots at basketball, the best players in the world manage 9 or 10 out of 10. Less than average players lets say 3/10.
Now if you increase the size of the net to double in all dimensions, the best player will still get 9 or 10/10, and the worse players will get 8,9 or 10/10.

Obviously this is taken to extremes, but the 'random' factor in source and the uncontrolability (not instant movement, sloppy) vastly decreases the skill difference, and hence less to be improved upon.

I dont play quake3 but I admire the talent that the best players have after watching them, you can see that they are amazing at the game and there is infinite room for improvement for players new to the game.

CS has less of this from what i've seen, (there is no 'best player' or 'best team') but has a large scale compared to source.

Take 2 people who have been playing CSS for 2 years. Player 1 plays everyday while Player 2 only plays on the weekend. Who is going to better? Player 1 obviously because he has spent more time mastering CSS.

There's only a certain amount of mastering you can do, and games should strive to increase this amount if built for competition. "A minute to learn, a lifetime to master" as opposed to the everyone has a chance! style of source.

Again, my last post said to stop the 1.6 or source comparison because obviously on half-life 2 forums i'm going to be out numbered (but if it's a popularity contest between games look at steam stats)

So, give me reasons that this mod will not be better (for competition OR pub) than CSS
 
There's only a certain amount of mastering you can do

Sure mate whatever you reckon. I for one know this is a completely bullshit statement.

And the skill gap between the best source team and intermediate teams isn't much.

Again sure whatever. Last time I played against Euphoric my team only pulled 1 round against them and hence we came second overall which was a pure fluke in itself. Spread all the bullshit you want, tisn't going to affect my opinion.

You say you are not better than anyone at the game, then how the hell would you even begin to have a clue at how much "mastering" one can do? Your opinion is moot unless you are actually good at the game which may very well be the case with 1.6 but obviously isn't so with source.

So, give me reasons that this mod will not be better (for competition OR pub) than CSS[/B]

No it's your job to tell us why it's going to be better and you haven't been doing a very good job of that. You should fresh up on your PR routine next time. Hey I'll give you points for trying but to be honest I don't see your mod taking off in the scene I play in.
 
I don't have a problem with this Mod. Sure I play CSS instead of 1.6 but the fact remains that 1.6 is played over 3.5 times more than CSS. If they want to play 1.6 with the benefits of the Source engine so be it. Having said that it will be interesting to see how well they do at replacing 1.6.
 
Well yeah obviously there are teams who are good and teams who suck in both games. But on the higher level, theres alot less in it than 1.6 imo.

My main reason for disliking source is it seems like a slowmotion version of 1.6, how long is the player model floating through the air for when you jump ? :S, why is walking speed barely any faster than crawling? So many things making the game boring. (I prefer faster games, again like quake3, just never really got into it)

Ok that's the last time i'll argue back against 1.6 vs source (which wont be settled).

Any reasons why this mod is a bad idea, and wont improve upon both games?

Edit: to Operational, that's the only problem.. if it isn't perfect too many people will stick with 1.6 and split the community up more rather than combining. But yeah you've got the idea
 
True. I don't see the point in this mod. If 1.6 players like 1.6 then they can go play 1.6 and if Source players like CSS then they can go play CSS.

Problem? There is no problem.

Agreed! 100%
 
But they want the pretty graphics.

Any reasons why this mod is a bad idea, and wont improve upon both games?

It can only improve upon 1.6 graphically, everything else as you say will either be a direct clone of 1.6 or be affected by the source engine somehow. Good luck with that. Tis the last I have to say on the matter. Frankly it just seems like one hell of a way to waste your time to experience somewhat better graphics when playing your fav game.
 
They've already made it and are releasing soon. So its not wasting the developers time since they got $10k+ in donations.

And yeah it improves upon 1.6 graphically which is mostly what we want, makes it "spectator friendly" and can be shown on tv.

There are a few other things but not really worth mentioning because they only would really matter to 1.6 players.
 
I can hardly wait 'till CS n00b mod is released so I can lollerskate at its 0.001 million player minutes per month.
 
Hm, I don't see that much of a gameplay difference between 1.6 and Source. Some time ago CS was the game I played almost exclusively (not on a competetive level though); I've played 1.5 and then 1.6 when it was released. When CS:S came along, I switched over to it, cause the gameplay remained pretty much the same for me, but CS:S had far superior graphics and ragdolls which made killing your enemies more satisfying.
 
yeah at first I thought source was great, but i started playing abit of 1.6 for lols (thinking it was funny that people still played it) and after a while there was no way I could go back to source.
 
They've already made it and are releasing soon. So its not wasting the developers time since they got $10k+ in donations.

Why is that a good thing? A mod is something you should be making in your spare time. It boggles the mind why you even consider asking for other peoples money. Especially considering all you've done is modify existing content. Donations would be warranted if you where making original content rather than a direct clone of an old game.
 
You're saying you asif to mean me, again I have nothing to do with it.

I didn't say it was a good or bad thing, im saying it wasnt a waste of time for devs or for the people who will play it. And they asked for donations for the site / advertisement / getting the best coders / mappers / 2d artists etc.
 
Bah I mean the mod team sorry for the confusion.

I'm saying they are wasting their time because well they are but they can choose to do whatever the hell they like for all I care. If they had to pay for team members I laugh in their general direction. I work for free and do mapping/2d art in my spare time as long as I give a damn about a project I'll work on it. I doubt there was a lack of people willing to work for free as is. Advertising for a mod should rely on word of mouth and possibly link swapping with misc fan sites I fail to see how they'd need any money for the project itself unless they are lazy bogans with no jobs/lives. Which funnily enough considering they are indeed CS 1.6 fans the bogan part could very well be true.

/edit Funny thing about this mod by having the word pro in it's title by default it opens itself up to criticism and comparisons with other very similar games. This could be somewhat avoided by not using elitist terms in the mod title. I'm looking at all the "pro" mods out there, go get stuffed you elitist ******s.
 
Haven't paid close attention to this mod, but it seems they completely changed their approach? I thought it was gonna be 1.6 graphics, 1.6 models, 1.6 gameplay mechanics, put toghether in a slightly better way using the source engine? But now they're taking source, and edit out the annoying parts? I can see a point in doing the latter.

Btw, models don't 'float' in source. They actually have a jump animation rather than just go up and down as if they're still standing. And the game does indeed feel slower, but that's only because the walking acceleration is a tad slower, thus making strafe shooting hard as feck to do quickly and accurate. Runspeed is the same etc.
 
well, the speed is the same but because the view is higher it looks slow, and walking / crawling speed is amazingly slow.

But the problem with movement is, it's not responsive enough. You cant move and stop or jump / change direction etc. like you can in hl1 games.

Another issue, when you get shot in source you keep moving at the same speed. In 1.6 you get stopped making it easier for you to be hit. Whereas in source you can keep strafing and have just as much chance as the guy who shot first at dinking their head.

Models look to float, they do have an animation with a couple movements near the start then the rest is a float. But it takes ages, they just glide through the air.

It seems like comparing stop motion and CG, cg looks better but doesn't have the same lifelike feel as stop motion anim.

Also, the running is hilarious how the feet dont move with the ground, its funny how an 8 year old game managed but the all new source game has gliding models! And they don't look like they're running either, it's like they're crawling or dancing.
 
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