DuB
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- Nov 27, 2003
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I thought I would keep this post until a few months had past after CD:S got released - as to get flammed less.
But CS:S really reminded me of MaxPayne 2 in many ways.
Take the first level of Max Payne 2, the one in the hospital.
Keyboards that when shot produce keys - 'coke' machines that when used produce cans that you can shoot... the bins even look the same.
It's not quite as sophisticated in some areas as the HL 2 engine. (or better as CS:S) but it's very close and extreemely impressive. It's physics are nigh on identical. Then considering that Max Payne 2 is now almost exactly a year old... it almost dampens the hype over HL 2 egine for me a bit.
On the other hand I have'nt played HL 2 yet (duh) so I can't really compare atm.
But I defenately will, in 15 days, 8 hours, 2 minutes, and 7 seconds from now
But CS:S really reminded me of MaxPayne 2 in many ways.
Take the first level of Max Payne 2, the one in the hospital.
Keyboards that when shot produce keys - 'coke' machines that when used produce cans that you can shoot... the bins even look the same.
It's not quite as sophisticated in some areas as the HL 2 engine. (or better as CS:S) but it's very close and extreemely impressive. It's physics are nigh on identical. Then considering that Max Payne 2 is now almost exactly a year old... it almost dampens the hype over HL 2 egine for me a bit.
On the other hand I have'nt played HL 2 yet (duh) so I can't really compare atm.
But I defenately will, in 15 days, 8 hours, 2 minutes, and 7 seconds from now