N
nadomola
Guest
I came back from CS:S showcase in Seoul a few minutes ago. So far, it was a fair event with a little new stuffs to see, more frankly "Sourced" de_dust2, a match between two clans - which was ended as a deathmatch-style game that you can see in any pub server -, and, finally, a chance to play CS:S for myself.
There was no Q/A session or whatsoever between the people from Valve and the attendance except a boring say-Hi moment by three key persons from Valve at the early of the event. So far, Jeff Cliff was the only one who almost got a standing-ovation but there was actually no one stood up, somehow he got some applause from the attendance unlike other two dudes from valve, sorry dudes~.
After the match by two Korean clans, on already-well-revealed de_aztec and the fresh de_dust2 with Source-powered graphics, I luckily had a chance to play CS:S for a few minutes on de_aztec. My impression? I must say that it isn't really different from the way you would feel while you're playing current CS. New physics and graphics are obviously improved, but it wasn't really enough to make me shock in awe. As Jeff Cliff said a few days ago, for now, it's just a CS with a new engine;no try to be CS2.
The physics in CS:S seems to be a little exaggerated. For example, when you step on small objects like cans, they pop up 2 or 3 meters from the ground. Yeah, it looks cool and fresh and adds realism to the game but it looked like they are overreacted. It's too bad that no one in the two clans tried to do a boosting. Somehow, I guess, there's a restriction on the so-called boosting. I tried to step on a barrel for at least 1 or 1 1/2 second but it was in vain. If I was right, perhaps you wouldn't see the boosting any longer in CS:S, which might affect the strategy and tactics of current CS1.6.
The graphic, of course, is absolutely excellent. I think the new de_dust2 is the map that can show the real power of Source. I took some photos of the map but most of them were taken improperly due to the nature of CS; fast-paced action. The photo I linked below is the best one among them. I'm pretty sure that the screenshots with the better quality will be released soon. Consider it as a small teaser before you actually taste it. Oh, I should mention that the two nice-looking APCs are added at the CT's spawn of de_aztec.
http://myhome.hanafos.com/~dream111/de_korea/css_dust2.jpg
Overall, the playable version of CS:S I played today was just a game in develop. You can only choose one model from Terrorists and Counter-Terrorists. There is a missing weapon, automatic shotgun, and a missing animation I found out, the reloading animation of double berettas. If you use radio messages, you can't switch your weapons for some time like 10 seconds. Bunny-hopping seems to be harder or even impossible. The body falls with the same animation no matter where the bullets hit the body - this could be false. CS:S were run by PCs with x800 and fat spec, but they were not run smoothly sometimes. As a GeForce2gts user, this ain't a good news. Bah. I hope, and believe, the final version of CS:S will be polished completely without any bugs I found out today.
Consequently, I say today's CS:S playable version looks good. I can't call it an albatross, but it could be a birdie or an eagle. I'm looking forward to seeing the completed CS:S soon, hopefully this fall as Gave said.
ps. Cliff looked like a celebrity today. Girls were busy to take photo with him. omg~
There was no Q/A session or whatsoever between the people from Valve and the attendance except a boring say-Hi moment by three key persons from Valve at the early of the event. So far, Jeff Cliff was the only one who almost got a standing-ovation but there was actually no one stood up, somehow he got some applause from the attendance unlike other two dudes from valve, sorry dudes~.
After the match by two Korean clans, on already-well-revealed de_aztec and the fresh de_dust2 with Source-powered graphics, I luckily had a chance to play CS:S for a few minutes on de_aztec. My impression? I must say that it isn't really different from the way you would feel while you're playing current CS. New physics and graphics are obviously improved, but it wasn't really enough to make me shock in awe. As Jeff Cliff said a few days ago, for now, it's just a CS with a new engine;no try to be CS2.
The physics in CS:S seems to be a little exaggerated. For example, when you step on small objects like cans, they pop up 2 or 3 meters from the ground. Yeah, it looks cool and fresh and adds realism to the game but it looked like they are overreacted. It's too bad that no one in the two clans tried to do a boosting. Somehow, I guess, there's a restriction on the so-called boosting. I tried to step on a barrel for at least 1 or 1 1/2 second but it was in vain. If I was right, perhaps you wouldn't see the boosting any longer in CS:S, which might affect the strategy and tactics of current CS1.6.
The graphic, of course, is absolutely excellent. I think the new de_dust2 is the map that can show the real power of Source. I took some photos of the map but most of them were taken improperly due to the nature of CS; fast-paced action. The photo I linked below is the best one among them. I'm pretty sure that the screenshots with the better quality will be released soon. Consider it as a small teaser before you actually taste it. Oh, I should mention that the two nice-looking APCs are added at the CT's spawn of de_aztec.
http://myhome.hanafos.com/~dream111/de_korea/css_dust2.jpg
Overall, the playable version of CS:S I played today was just a game in develop. You can only choose one model from Terrorists and Counter-Terrorists. There is a missing weapon, automatic shotgun, and a missing animation I found out, the reloading animation of double berettas. If you use radio messages, you can't switch your weapons for some time like 10 seconds. Bunny-hopping seems to be harder or even impossible. The body falls with the same animation no matter where the bullets hit the body - this could be false. CS:S were run by PCs with x800 and fat spec, but they were not run smoothly sometimes. As a GeForce2gts user, this ain't a good news. Bah. I hope, and believe, the final version of CS:S will be polished completely without any bugs I found out today.
Consequently, I say today's CS:S playable version looks good. I can't call it an albatross, but it could be a birdie or an eagle. I'm looking forward to seeing the completed CS:S soon, hopefully this fall as Gave said.
ps. Cliff looked like a celebrity today. Girls were busy to take photo with him. omg~