CS:S Stress Test, accurate rep of HL2's gfx?

SubKamran

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All I can say after doing the Video Stress Test is OH MY GOD.

I truly hope the stress test is an accurate representation of Half-Life 2's graphics.

I mean, if it is, I've been right all along, THE GFX OWN DOOM3's! :p Actually, I've been saying that no game can match HL2's gfx...

:cheers:
 
An accurate representation of HL2's most stressful graphics..
 
Steven Q Urkle said:
what other game would it be representing ???

Some people would claim it's "overdone" to "stress" the computer. I hope that's what the GFX in HL2 are like.
 
Some screenshots please? I am away from home and got a crappy card on my notebook :)

Edit: whoops, should have read everything else...

Actually, so far these screenshots don't look too taxing on the latest video cards. I mean, there IS shader magic, but the polygon counts are quite low.

Now, is there a section of the stress test that goes all-out with complex scenes AND shaders?

Stan R.
 
stanr said:
Some screenshots please? I am away from home and got a crappy card on my notebook :)

Stan R.

Someone should. I can't because it takes a long time to load while still updating... :(

Plus, no SS can do it justice.
 
Either one of the two......... ahhhhhh need a bink or fraps thing... please anyone


*starts crying

oh god... *runs away into corner and wets self and starts rocking back and forth
 
just a few pics would be nice for those of us not fortunate enough to get the CS:S Beta... :eek:
 
I'm going to say that it's representative of the actual game. It may not be the qulity settings you'll play at if you don't get a good score, but I don't see why it would be different. The stress test is actually rather bare of objects.

For me, the effect of really nice textures places Source on par w/Doom3. I'm not sure this is really a limitation of the techs, just a design trade off in their implementation into actual games. While Doom3 uses hardware resources on shadows, Source uses them on better textures and more elaborate texture effects. The better texturing effects in Source tax the gpu freeing up the cpu for more elaborate use of physics. (Carmack remarked that he's a little unhappy how cpu reliant the shadowing ended up. I think Valve made the better trade off in gameplay advances vs. graphics advances.)
 
texture wise, D3 beats HL2. it uses immense amounts of video ram to store extremely detailed textures. Dont get me wrong, HL2 textures look good, just not quite as good. HL2 still wins in the end either way cuz D3 is boring and repetitive. Hl2 has better water effects tho, and it looks like the use of shaders is better.
 
im sure hl2 is likely to go laggy in intense firefights.... the stress test doesnt really test having a crap load of enemies flying at you while u and a few combine buddies are having a shoot out.

but non the less, it looks muthaphukkinnnn sweeeeeeet

2400+
768 ram
9600XT 256meg

running @ 1280x1024, all reflections, 4x AF and no AA

getting 35fps :E
 
Triggerhappy41 said:
texture wise, D3 beats HL2. it uses immense amounts of video ram to store extremely detailed textures. Dont get me wrong, HL2 textures look good, just not quite as good. HL2 still wins in the end either way cuz D3 is boring and repetitive. Hl2 has better water effects tho, and it looks like the use of shaders is better.

WTF? What are you talking about? Doom 3's textures better than HL2's? I don't think so, you're saying that Doom3's textures are sharper than HL2's?? And Doom3 is boring and repetetive? I mean what the hell? And what are you talking about HL2 has better water effects? I don't recall seeing any water in Doom3. I'm totally confused by everything you said, cause none of it makes sense. Just because D3 uses large amounts of video ram doesn't mean it's textures are more detailed. Hell everyone knows that on Ultra settings the main difference is the lighting quality.
 
Kazuki_Fuse said:
WTF? What are you talking about? Doom 3's textures better than HL2's? I don't think so, you're saying that Doom3's textures are sharper than HL2's?? And Doom3 is boring and repetetive? I mean what the hell? And what are you talking about HL2 has better water effects? I don't recall seeing any water in Doom3. I'm totally confused by everything you said, cause none of it makes sense. Just because D3 uses large amounts of video ram doesn't mean it's textures are more detailed. Hell everyone knows that on Ultra settings the main difference is the lighting quality.

Your point being?
 
guise said:
im sure hl2 is likely to go laggy in intense firefights.... the stress test doesnt really test having a crap load of enemies flying at you while u and a few combine buddies are having a shoot out.

but non the less, it looks muthaphukkinnnn sweeeeeeet

2400+
768 ram
9600XT 256meg

running @ 1280x1024, all reflections, 4x AF and no AA

getting 35fps :E

Might be nice for you to post in the benchmark results thread so people can see. I doubt this is getting as many views as that one ;)
 
Not all of us can play cs:s yet, there is alot of crash bugs, that i am having .... and where is this gfx test? located??
 
The game is not going to looks like this at all. This is just showing of the effects and full capacity in a very limited way. There is no physics going on, no AI calculations, no character models. If you tried running that kind of level of detail during the actual gameplay of HL2, it would run horribly.
 
genocide604 said:
Not all of us can play cs:s yet, there is alot of crash bugs, that i am having .... and where is this gfx test? located??

Main menu of the CS:S beta.
 
not having water counts toward it sucking in my mind. i have D3 and i hate it. its clear that you ar an idiot because the reason that D3 uses a lot of ram is the textures. thats the reason, and there is no other one that would have a heavy tax on ram. better lighting works the ****ing gpu and cpu harder. ugh.
 
lazicsavo said:
The game is not going to looks like this at all. This is just showing of the effects and full capacity in a very limited way. There is no physics going on, no AI calculations, no character models. If you tried running that kind of level of detail during the actual gameplay of HL2, it would run horribly.

But, the physics and AI calculations are handled by the CPU, which shouldn't do much during the stress test (ideally) and I doubt that we'll be seeing all the nice effects crammed together in actual HL2 as in this stress test. So, you could be right, but you could also be wrong.. nobody knows ;)
 
Annatar said:
But, the physics and AI calculations are handled by the CPU, which shouldn't do much during the stress test (ideally) and I doubt that we'll be seeing all the nice effects crammed together in actual HL2 as in this stress test. So, you could be right, but you could also be wrong.. nobody knows ;)

All I"m saying these are very restrictive circumstances. I need a timedemo of actual gameplay (like in Doom 3) to really judge how well HL2 will run, rather than a fabricated situation that we will never experience in the actual gameplay. But it's better than nothing I say.
 
Agreed, until then we can just guess. The stress test is pretty, though. I'd like to think they loaded it up with as much as possible to really push the cards to their limit, so to speak.
 
Triggerhappy41 said:
not having water counts toward it sucking in my mind. i have D3 and i hate it. its clear that you ar an idiot because the reason that D3 uses a lot of ram is the textures. thats the reason, and there is no other one that would have a heavy tax on ram. better lighting works the ****ing gpu and cpu harder. ugh.
It uses more ram because I believe a lot of the textures and mappings are of a higher res than most HL2 textures, and they arent compressed in D3.
 
Trigger Happy, lazicsavo, and Snow Ball are the truest, no scene in HL2 will take all of the shaders, and use them in a scene such as this stress demo. not to mention it was a very small area, and only had to draw one NPC, and only using a reflective water effect. then again every HL2 fanboy is in denial about that and tries to come to the rescue. HL2 will deffinitly look amazing, not doubt that but in the overall graphics area, i think Doom 3 still has a slight advantage considering it really did push every hardware out to its absolute maximum.
 
**without reading anything but the topic title**

I think its probbly an accurate representation of the heaviest parts of hl2. think about it tho, where at in hl2 are you gonna have those turny water things with all kinds of special effects being pumped into them like that demo? I think the final game will run better than that because it wont constantly be requiring as much as that demo.
 
Triggerhappy41 said:
texture wise, D3 beats HL2. it uses immense amounts of video ram to store extremely detailed textures. Dont get me wrong, HL2 textures look good, just not quite as good. HL2 still wins in the end either way cuz D3 is boring and repetitive. Hl2 has better water effects tho, and it looks like the use of shaders is better.

You my dear mate...need to go to specsavers!

No offence to here mate but....

Stand next to a wall (or any other surface) in Doom3 and you'll see just how poor quality the texturing is. You would be right if you were suggesting the models texturing were better (even if they have a VERY low polygon count) - but the world texturing in Doom 3 is some of the poorest I have seen in a long time, even on its highest quality setting!
 
Question : Where do you download that benchmark? My steam didn't update & i can't find it!
 
flupke said:
Question : Where do you download that benchmark? My steam didn't update & i can't find it!

It's part of the latest CS:S beta update, and can only be run "from" the beta (as in, the main menu).
 
Firstly, i havnt played Doom3, i havnt had the CSS beta, so my contribution is uneducated and should be disregarded for all intensive purposes.

I think the looks of a game is in the eye of the beholder.
Also considering people will be seeing diffrent things with different video cards. I mean arnt there significant visual quality differences between the previous generations of ATI and Nvidia cards.

And besides, for arguments sake you could have the most technologically advanced FPS game engine, and yet the art execution could be complete shite.

So a sense technology isnt the ultimate factor in 'if a game looks good'.

I think that HL2 looks better than Doom3. Doesnt mean Doom3 has a shitter engine.
 
If you've seen the tech demo, you've basically seen the VST. It's very close.
 
1027 res, 6x AA, vertical synch, all settings high. 50 fps

Yes Doom3 does look better, but its not nearly as involving as half-life 2
 
Pitbul said:
Trigger Happy, lazicsavo, and Snow Ball are the truest, no scene in HL2 will take all of the shaders, and use them in a scene such as this stress demo. not to mention it was a very small area, and only had to draw one NPC, and only using a reflective water effect. then again every HL2 fanboy is in denial about that and tries to come to the rescue. HL2 will deffinitly look amazing, not doubt that but in the overall graphics area, i think Doom 3 still has a slight advantage considering it really did push every hardware out to its absolute maximum.

Agreed, however HL2 uses something like 2000 different shaders so chances are there will be a fair bit of scene's that do look like that but i doubt there will be any that use as many as the stress test
 
Triggerhappy41 said:
texture wise, D3 beats HL2. it uses immense amounts of video ram to store extremely detailed textures. Dont get me wrong, HL2 textures look good, just not quite as good. HL2 still wins in the end either way cuz D3 is boring and repetitive. Hl2 has better water effects tho, and it looks like the use of shaders is better.
lol thats totally wrong...the doom 3 textures are VERY low quality (resolution wise) because of all the bump mapping on them...
 
Sparta said:
Agreed, however HL2 uses something like 2000 different shaders so chances are there will be a fair bit of scene's that do look like that but i doubt there will be any that use as many as the stress test


2000 shaders...

I don't think so. I mean it could be using around 13 or 14, but 2000 - that's just riddiculous. :|

Doom 3 just used one master shader to do the heat wave effect.
 
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