umop
Newbie
- Joined
- Jan 16, 2004
- Messages
- 585
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Here is a list I have compiled that I feel distract from a more perfect CS:Soure. This list isn't complete and I'll update it as soon as I find/remember more.
I have put them in order starting at most important (out of 10) from a gameplay perspective (purely my opinion)
8 - Guns feel as if they shoot a half second after you click the mouse. Not too noticable, but gameplay would be drastically enhanced with perfectly responsive firing (even a half second)
8 - Netcode is still a little bit (though much better than before) unpredictable. For example if you strafe left and right really fast, it will sometimes teleport you as if your ping is 500.
7 - Crosshair needs to behave like pre-CS:S (matter of opinion but I'm sure most would agree).
6 - Slowdown after jumping is no longer necessary, since bunny hopping doesn't work and shooting while in the air is just about useless. Players are already punished enough, gameplay speed shouldnt be affected.
5 - When moving against walls it can be jerky.
5 - Buy menu needs to be re-adjusted to the pre-1.6 way. I still have no idea why it was necessary to change it all around, because I was SO firmly seated into the old menu that I still, to this day, buy the wrong guns sometimes. Also, people have to remember twice as many guns because now CTs and Ts have different key combos to use for some of the same items.
4 - Player needs the option of having the old-school buy menu.
4 - Free fly mode is too fast by default
4 - The tab key automatically gets unbinded every few minutes. I'm not sure about other keys.
4 - When hostages are shot, they have no response.
4 - Sometimes the console says you have taken X damage in 0 hits.
3 - Hostages easily get stuck when a physics object blocks their path. They don't even try to go around to over the object.
3 - Hostages are 50 feet tall and play in the NBA.
3 - When I just closed CS, I clicked Cancel on the map load. A memory could not be read error occured right after.
3 - Bomb explosion still looks like it did on the HL1 engine. I know source could make it look much better, it just seems like nobody got around to changing it.
2 - A direct headshot with most weapons doesn't kill a hostage.
2 - When first joining a server, your ping is displayed high and slowly sinks down to it's 'real' level
2 - Not really a bug, but you can't see your own shadow or water splashes (feet, not bullets)
Does anyone have any to add?
I have put them in order starting at most important (out of 10) from a gameplay perspective (purely my opinion)
8 - Guns feel as if they shoot a half second after you click the mouse. Not too noticable, but gameplay would be drastically enhanced with perfectly responsive firing (even a half second)
8 - Netcode is still a little bit (though much better than before) unpredictable. For example if you strafe left and right really fast, it will sometimes teleport you as if your ping is 500.
7 - Crosshair needs to behave like pre-CS:S (matter of opinion but I'm sure most would agree).
6 - Slowdown after jumping is no longer necessary, since bunny hopping doesn't work and shooting while in the air is just about useless. Players are already punished enough, gameplay speed shouldnt be affected.
5 - When moving against walls it can be jerky.
5 - Buy menu needs to be re-adjusted to the pre-1.6 way. I still have no idea why it was necessary to change it all around, because I was SO firmly seated into the old menu that I still, to this day, buy the wrong guns sometimes. Also, people have to remember twice as many guns because now CTs and Ts have different key combos to use for some of the same items.
4 - Player needs the option of having the old-school buy menu.
4 - Free fly mode is too fast by default
4 - The tab key automatically gets unbinded every few minutes. I'm not sure about other keys.
4 - When hostages are shot, they have no response.
4 - Sometimes the console says you have taken X damage in 0 hits.
3 - Hostages easily get stuck when a physics object blocks their path. They don't even try to go around to over the object.
3 - Hostages are 50 feet tall and play in the NBA.
3 - When I just closed CS, I clicked Cancel on the map load. A memory could not be read error occured right after.
3 - Bomb explosion still looks like it did on the HL1 engine. I know source could make it look much better, it just seems like nobody got around to changing it.
2 - A direct headshot with most weapons doesn't kill a hostage.
2 - When first joining a server, your ping is displayed high and slowly sinks down to it's 'real' level
2 - Not really a bug, but you can't see your own shadow or water splashes (feet, not bullets)
Does anyone have any to add?