M
mammoo1982
Guest
Fudged: To force something to behave in a way it is not naturally capable of!
First off I'd just like to say that I've been playing CS: Source since it was released (well 30 mins after anyway!) and I absolutely love it. However....
All the things I was looking forward to the new source engine are all "false".
1. Physics
I think everyone knows the problems with the physics and the reasons for them. Not being able to jump on barrels/cabinets/tables you have strategically moved makes the whole thing kinda pointless. If this has been done to improve netcode then this is forgivable (almost).
2. Shadows
Shadows are rubbish. Go through objects etc. Nuff said.
3. Lighting effects
The effects on say the sun in the sky are fantastic. The lens flare and blending are amazing but aren't these standard DX9 effects? The major problem I have with the lighting is the floor effects. I can't remember the name of the map but it is the one with all the indoor areas with shiney floors and lots of purple/green signs. The shiney floors are supposed to be reflecting light sources from around the room but they are just randomly placed on the floor with no correlation to where the light is coming from. I don't have a screen shot to demonstrate this which would make it much easier to describe. The point is that is not reflecting the light sources correctly - it is fudged. Think about it... if a light is shining on a floor and you run towards the reflection, should the reflection be moving about all over the floor? No, it would stay in exactly the same place because neither the light source or the floor are moving.
4. Blowing things up
Tables, PC's etc... I was expecting to be able to shoot up tables and split it where I was shooting it. This was almost the case. When I shoot a PC monitor it always splits in exactly the same place. When I shoot a PC it explodes in exactly the same way every time. When I shoot the case off and then shoot the hard drive the graphics card will fly out instead! When I shoot a table instead of it splintering where I shoot it it just explodes like in all other games. The point is that these are not clever or advanced in anyway - they are just slightly clever death animations. I was hoping to be able to shoot a monitor and it splits where I shot it.
So what exactly is so fancy about this new CS: Source engine? It feels like rather than having a brand new engine thats been built from scratch with everything integral from the start that instead it is just an old engine with bits added on and trying to make them fit. What improvements have been made with the new engine. The only improvement I can see is the improved graphics but are these any better than every other recent game?
This all concerns me because this is supposedly running from the same engine as HL2. If all the effects I've been looking forward to are not actually correctly done and just "fudged" then HL2 is going to be a huge let down.
HOWEVER.... none of the reviews have picked up on anything like this so I am hoping this will not be the case. I'm hoping the CS engine is a more basic version of the HL2 engine optimised for MP games online. Like I say, I really enjoy playing CS: Source but I just felt like saying my piece - when I saw those light reflections on the floor I just thought "they look ****".
P.S. The new blood decals are absolutely amazing... if only you could shoot up dead bodies a bit more.
First off I'd just like to say that I've been playing CS: Source since it was released (well 30 mins after anyway!) and I absolutely love it. However....
All the things I was looking forward to the new source engine are all "false".
1. Physics
I think everyone knows the problems with the physics and the reasons for them. Not being able to jump on barrels/cabinets/tables you have strategically moved makes the whole thing kinda pointless. If this has been done to improve netcode then this is forgivable (almost).
2. Shadows
Shadows are rubbish. Go through objects etc. Nuff said.
3. Lighting effects
The effects on say the sun in the sky are fantastic. The lens flare and blending are amazing but aren't these standard DX9 effects? The major problem I have with the lighting is the floor effects. I can't remember the name of the map but it is the one with all the indoor areas with shiney floors and lots of purple/green signs. The shiney floors are supposed to be reflecting light sources from around the room but they are just randomly placed on the floor with no correlation to where the light is coming from. I don't have a screen shot to demonstrate this which would make it much easier to describe. The point is that is not reflecting the light sources correctly - it is fudged. Think about it... if a light is shining on a floor and you run towards the reflection, should the reflection be moving about all over the floor? No, it would stay in exactly the same place because neither the light source or the floor are moving.
4. Blowing things up
Tables, PC's etc... I was expecting to be able to shoot up tables and split it where I was shooting it. This was almost the case. When I shoot a PC monitor it always splits in exactly the same place. When I shoot a PC it explodes in exactly the same way every time. When I shoot the case off and then shoot the hard drive the graphics card will fly out instead! When I shoot a table instead of it splintering where I shoot it it just explodes like in all other games. The point is that these are not clever or advanced in anyway - they are just slightly clever death animations. I was hoping to be able to shoot a monitor and it splits where I shot it.
So what exactly is so fancy about this new CS: Source engine? It feels like rather than having a brand new engine thats been built from scratch with everything integral from the start that instead it is just an old engine with bits added on and trying to make them fit. What improvements have been made with the new engine. The only improvement I can see is the improved graphics but are these any better than every other recent game?
This all concerns me because this is supposedly running from the same engine as HL2. If all the effects I've been looking forward to are not actually correctly done and just "fudged" then HL2 is going to be a huge let down.
HOWEVER.... none of the reviews have picked up on anything like this so I am hoping this will not be the case. I'm hoping the CS engine is a more basic version of the HL2 engine optimised for MP games online. Like I say, I really enjoy playing CS: Source but I just felt like saying my piece - when I saw those light reflections on the floor I just thought "they look ****".
P.S. The new blood decals are absolutely amazing... if only you could shoot up dead bodies a bit more.