CSS: bomb plant trigger?

  • Thread starter Thread starter haireola
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haireola

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Searched many forums to no avail: is there a way to trigger an event when the bomb is planted?

The only outputs for func_bomb_target are BombExplode and the OnUser outputs.
 
I suggest a trigger_multiple covering the bomb site, using a filter_activator_class so that the entity "planted_c4" triggers the trigger_multiple.

And make the delay on the trigger_multiple -1 so that it doesn't trigger more than once per round ;)
 
Raeven0 said:
I suggest a trigger_multiple covering the bomb site, using a filter_activator_class so that the entity "planted_c4" triggers the trigger_multiple.

Well, I tried it... got a filter_activator_class set up with the filter set to "planted_c4," got the trigger_multiple set up with its filter set to the filter_activator_class, got the trigger_multiple flagged to "everything," and it doesn't work... (I've already played with the flags). Perhaps it's just a different filter name.. "planted_c4_h4h4h4_ubn_h4x0r3d_lol!11!" maybe...

attached is a screenshot of the layout (very small bomb site)
 
Hm. Try filter_activator_name, then... The planted c4 entity *should* use the classname and targetname planted_c4, which *should* trigger your trigger_multiple.
 
No luck :angry:

Going to dig around in the entities a little more, maybe try to find out what valve has to say about it.. meh..

Maybe I'm just not setting it up right -- if you get a chance, try it out (assuming you're as puzzled by this as I am).
 
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