D
DA SKUNK
Guest
Hi, I have never really completed a playable map in world craft, however i have messed around with it for a long time, recently, with the release of the SDK, i have gotten back into it. I have pretty muched finished the early version of a map i have, however when i compiled and loaded the map, i ran into sevral problems, anything in dark red means an question i no longer require an anwser too.
1. First of all, i wanted the sky landscape texture from havana, so in map properties, i typed sky_havana, however when i loaded the map i got the smearing effect as if i did something wrong. What did i do? Does anyone know of a list of the valid sky names?
-Ok i found the FAQ and fixed this, if anyone wants the havana sky textures, just type hav in the cl_skyname box in map propperties
2. Second, how can i make fences/rails so you can shoot through them? This is just inexperience on my part but i figured i would throw it in.
-On advice from another forum, I deleted the fences i made and used the pre made models for fences and rails, however i had a problem where when i went into the game, and i tried to get close to the new fences/rails i was pushed away almost as if i was a repelling magnet, basiclly i couldnt get up next to any of them without being pushed back. How can i fix this?
3. Probably the biggest problem i had: i put in sevral prop_physics_multiplayer entities into the map, however no more than any of the other CSS maps i have seen. But i ran into the problem of some of the objects dissappearing, however if i shot or tried to walk through the spot where they were, i was blocked as i should be. Almost as if the objects were still there, some times i even saw a faint very translucent image of the entity when i bumped into it (i have a screenshot of this if you dont know what im talking about). How can i fix this problem?
-Again, on advice from another forum i tried making the spheres in the entities really small but that did not work, i still had them disappearing like they were before. I have since tried setting the 'StartFadeDistPixels' from the larger numbers to -1 on all of the problemed entities, i have not compiled it yet so i dont know if this will work though, if you ahve any other suggestions please tell me.
4. I made a few ladders, but when i went into the game, the sides of the box with the ladder texture showed up, but the front (the side where i put the ladder enitity infront of) came out invisible with no texture. How can i fix this? Also, i noticed there are some ladder prefabs in the prop_physics_multiplayer menu, if i used those would this problem go away?
5. I really liked the hanging cirular lights that you see in the new de_prodigy, but when i put them in my map, i of course moved them to the ceiling, however when i ran the map they were all on teh floor like they had fallen down, almost as if i had to attach them somehow? What do i do about this?
-I turned the lights into prop_static from prop_physics_multiplayer, however now they are in a fixed position, i was hoping that they would swing around when shot like the hanging lights in de_prodigy. Anyone know how to do this?
6. when i used the model models/props_canal/generator01.mdl, and went into the game, i could not get very close to the actual entity, almost as it it was pushing me away? Is this just a bad model (i belive in HL2 you never even got close enough for this problem to happen) What can i do about this? This is similar to the fence problem i mentoned above.
7. Another small thing, but where can i find the big blue dumpster entity that you see in teh garage in CS office.
8. Also, how do i get the console to display wpoly? and what are acceptable wpoly counts in source?
9. How what entity do i use to make the premade ladder models function as ladders?
Sorry for being such an uber noober but i really think this map has poential and i would like to get it workign so i could play test it. Anwsers to any of my questions or suggestions are greatly appreciated.
1. First of all, i wanted the sky landscape texture from havana, so in map properties, i typed sky_havana, however when i loaded the map i got the smearing effect as if i did something wrong. What did i do? Does anyone know of a list of the valid sky names?
-Ok i found the FAQ and fixed this, if anyone wants the havana sky textures, just type hav in the cl_skyname box in map propperties
2. Second, how can i make fences/rails so you can shoot through them? This is just inexperience on my part but i figured i would throw it in.
-On advice from another forum, I deleted the fences i made and used the pre made models for fences and rails, however i had a problem where when i went into the game, and i tried to get close to the new fences/rails i was pushed away almost as if i was a repelling magnet, basiclly i couldnt get up next to any of them without being pushed back. How can i fix this?
3. Probably the biggest problem i had: i put in sevral prop_physics_multiplayer entities into the map, however no more than any of the other CSS maps i have seen. But i ran into the problem of some of the objects dissappearing, however if i shot or tried to walk through the spot where they were, i was blocked as i should be. Almost as if the objects were still there, some times i even saw a faint very translucent image of the entity when i bumped into it (i have a screenshot of this if you dont know what im talking about). How can i fix this problem?
-Again, on advice from another forum i tried making the spheres in the entities really small but that did not work, i still had them disappearing like they were before. I have since tried setting the 'StartFadeDistPixels' from the larger numbers to -1 on all of the problemed entities, i have not compiled it yet so i dont know if this will work though, if you ahve any other suggestions please tell me.
4. I made a few ladders, but when i went into the game, the sides of the box with the ladder texture showed up, but the front (the side where i put the ladder enitity infront of) came out invisible with no texture. How can i fix this? Also, i noticed there are some ladder prefabs in the prop_physics_multiplayer menu, if i used those would this problem go away?
5. I really liked the hanging cirular lights that you see in the new de_prodigy, but when i put them in my map, i of course moved them to the ceiling, however when i ran the map they were all on teh floor like they had fallen down, almost as if i had to attach them somehow? What do i do about this?
-I turned the lights into prop_static from prop_physics_multiplayer, however now they are in a fixed position, i was hoping that they would swing around when shot like the hanging lights in de_prodigy. Anyone know how to do this?
6. when i used the model models/props_canal/generator01.mdl, and went into the game, i could not get very close to the actual entity, almost as it it was pushing me away? Is this just a bad model (i belive in HL2 you never even got close enough for this problem to happen) What can i do about this? This is similar to the fence problem i mentoned above.
7. Another small thing, but where can i find the big blue dumpster entity that you see in teh garage in CS office.
8. Also, how do i get the console to display wpoly? and what are acceptable wpoly counts in source?
9. How what entity do i use to make the premade ladder models function as ladders?
Sorry for being such an uber noober but i really think this map has poential and i would like to get it workign so i could play test it. Anwsers to any of my questions or suggestions are greatly appreciated.