ctf_omega?

*checks watch*

Well, you certainly beat Vegeta in terms of time.

Can't wait to check it out. Unfortunately that probably won't be until next Monday!
 
Nice! I'm about to head to work, but I'll download and run through it when I get home. Is it being hosted on any servers? A Halflife2.net game on it would be epic. And I can go ahead and scoutrape your snipetastic shiny dome in that case.
 
Multiplay UK are putting it on a server or two shortly.
 
You let me Beta test this a while back, I found a few bugs, hope you've fixed them :D

Now contains a Skybox :O
 
Just ran through it a bit, looks really good visually.
 
fry-see-what-you-did-there.jpg


I thought this was just the finished version of Omega, that you let me test, but it isnt. Its a really small version. This will work much better I think. I did hint you that the last one was too big :D
 
*checks watch*

Well, you certainly beat Vegeta in terms of time.
Hmm?

I'm forgetting something aren't I?

I remember seeing this map while on Steamchat. Did I say something?
 
Server is up now.

IP: 85.236.100.241:27615
 
That's rather obscure :p

Maybe if I had posted in the thread like "it's about time Pi!"
 
I was simply relating it to something else I had to wait an age for.
 
There was a slight hiccup with the server/map version. It's now fixed - 85.236.100.241:27615

I'm going to be on there sometime this evening - it'd be great if some of you joined in.
 
Downloading now. I'm going to fart around in it to learn my way around, but will be in San Francisco this evening helping a friend with home repair. Would you (or someone) post this as an event in the event calendar on Steam? By the time I read this next, the meeting time may have changed several times, but I'd love to hook up with everyone on this map.

How deep does the central shaft go? What's at the bottom?

edit - nice map. It'll be tough for engineers to dominate, because there are so many ways to get around. So much of 2fort, for example, is trying to muster enough coordination to break through a few fortified sentries.
 
Great map. But I feel there is a lack of Health Kits in the circle area outdoors, it would be nice to have one here or there.

There is still 2 easy-to-fix glitches though. The one that Pitz found with the teleporters and the resupply doors and one I found with the big fans in RED base, the textures around the outside of them is missing.
 
Great map. But I feel there is a lack of Health Kits in the circle area outdoors, it would be nice to have one here or there.

There is still 2 easy-to-fix glitches though. The one that Pitz found with the teleporters and the resupply doors and one I found with the big fans in RED base, the textures around the outside of them is missing.
Also, where the placed the carts (Goldrush carts) in the blocked off wooden area, the door in front of the actual cart is completely white. I don't know if that's just me, but it looks like a missing texture and/or forgotten texture.
 
Known issues:

Teleports in spawn rooms
Odd dynamic shadows on some walls
One (one!) displacement error
A couple of dodgy or missing clips (i.e. the stairs in the lower spawn rooms)
Some health/ammo on the ground outside (i.e. in the corners behind the containers)

Anything else? Generally, I'm very pleased with how well it plays. Had a good few games on it earlier.

Oh, the white wall mentioned is just supposed to be an overbright thing, like looking outside. I'll make it betterer.
 
When you jump into the water pit, you sometimes get caught on the yellow indents. Clipping issue, and not an all too entirely big one.

Unless I'm mistaken, the BLU spawn exits just into view of the RED battlements, making it a very cheap spawn killing position for a sniper.
 
When you jump into the water pit, you sometimes get caught on the yellow indents. Clipping issue, and not an all too entirely big one.

Unless I'm mistaken, the BLU spawn exits just into view of the RED battlements, making it a very cheap spawn killing position for a sniper.


That works for both sides, and that's why the spawn room has two exits...
 
Cause Pi made it...
That is why!:E
 
I played it but there were only 2 other people =(
And one of them archmage or something did not seem to like me at all.
 
Yeah, it's a double post. Report me.

I've organised a game on this map on the MPUK server tonight at 7:30GMT - if you're in the hl2.net steam group, you'll get the announcement before it begins.

Be there or...don't!
 
Daymn, I'm not in at 7:30. It's a shame, because I really enjoyed playing this, even with only 6 people.
 
Well, it won't be the last game on there - I'll try to organise some more.
 
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