CTF_Secterra_ridge - Destructible buildings

dscowboy

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Dont want to spam forums but I wanted to start a thread in here to discuss the map:

Download:
http://www.secterra.com/downloads/c...a_ridge_v1a.zip

Screenshots:
http://www.secterra.com/media/index.html

Main Thread:
http://www.halflife2.net/forums/showthread.php?t=73212

Having a few problems you guys might be able to help me with... sometimes players become unable to pickup any weapons or trigger any brush entities for a period of time. I'm told that might be the server, but not sure. Also, my team-specific spawns tend to spawnkill people, even when I move the players out of the way as quickly as possible.

Altogether I'm pretty happy with it though. Post your feedback or questions here!
 
There are structural parts to the house that are immobile. They provide a housing for the larger, motion-enabled pieces. I went through about 5 versions before I settled on a design that worked well and didn't stress the engine/hardware too much.
 
I can defiantly see that you spent alot of time on this map
 
Kinda bad presentation. I would change the map to daylight, as right now, it's difficult to see. And it the broken peices seem sort of jaggedy. Nice work though.
 
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