Custom Model Problem

L

looter

Guest
I have a very similar problem that was discussed in the previous thread "Adding the Physgun".

Missing RecvProp for DT_WeaponGlock20 - DT_BaseEntity/AnimTimeMustBeFirst

that is the error message i am getting. i am trying to implement a glock and do not understand why that error is occuring

someone please help me
 
is it (1), a new weapon that you have created? or is it (2), a port from cs:s?
 
what 3d prog did you use? sorry for answering q's with q's, but I need to know, in order to help
 
I'm pretty sure the model was modelled and animated in 3dsmax
 
"DT_WeaponGlock20 - DT_BaseEntity" for that, send me the cpp
"AnimTimeMustBeFirst" for that, the first frame of the animation should be at frame one, not frame 0. frame 0 and the last frame should be the same
 
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