F
Foo
Guest
On this server we play on, there is a couple of custom skins for the players. I want to take those and make new ones from them.
I am guessing that that will be the easiest way to do it.
I have searched for a couple of weeks now on what tools to use and how to go about using them.
I have a couple of questions about what needs to be done, why it needs to be done and how I can correct the mistakes I am making.
What I do is take a .vtf file and use vtfedit to export the graphic picture of the player's skin into a targa format. I then use adobe to edit the graphic to make the player look how I want. I then import the graphic back into the vtf through vtfedit.
Now, what I want to do is make this a seperate folder on the server so that I can choose that skin. I can get a new skin to work if I let it overide by copying into the original folder. But I don't want to lose my old skin, I want to make new custom skins to be chosen by players.
I think what needs to happen is for certain files to be decompiled in order to recompile then with different paths as to where to point to certain files for skins. I am guessing that that's the only thing I need to figure out how to do to make these skins become chooseable.
If this is anywhere in the ballpark of being right, and I am really afraid I may not even be close, but if its so so, then I am needing to understand why when I use mdldecompiler to decompile and then the compile toolkit to recompile, why the names of the files aren't correct.
If someone could explain whats going on with these things, I would appreciate it.
THe tools I have tried to use:
mdldecompiler.05 - seems useful
gcfscape141 - doesn't seem useful for what I am trying to do
HL2 Compile Toolkit v121b - seems useful
guistudiomdl_2.0.1 - doesn't seem useful for what I am trying to do
Thanks so much in advance!
I am guessing that that will be the easiest way to do it.
I have searched for a couple of weeks now on what tools to use and how to go about using them.
I have a couple of questions about what needs to be done, why it needs to be done and how I can correct the mistakes I am making.
What I do is take a .vtf file and use vtfedit to export the graphic picture of the player's skin into a targa format. I then use adobe to edit the graphic to make the player look how I want. I then import the graphic back into the vtf through vtfedit.
Now, what I want to do is make this a seperate folder on the server so that I can choose that skin. I can get a new skin to work if I let it overide by copying into the original folder. But I don't want to lose my old skin, I want to make new custom skins to be chosen by players.
I think what needs to happen is for certain files to be decompiled in order to recompile then with different paths as to where to point to certain files for skins. I am guessing that that's the only thing I need to figure out how to do to make these skins become chooseable.
If this is anywhere in the ballpark of being right, and I am really afraid I may not even be close, but if its so so, then I am needing to understand why when I use mdldecompiler to decompile and then the compile toolkit to recompile, why the names of the files aren't correct.
If someone could explain whats going on with these things, I would appreciate it.
THe tools I have tried to use:
mdldecompiler.05 - seems useful
gcfscape141 - doesn't seem useful for what I am trying to do
HL2 Compile Toolkit v121b - seems useful
guistudiomdl_2.0.1 - doesn't seem useful for what I am trying to do
Thanks so much in advance!