N
notnorm
Guest
Hello
I have been all over the net trying to find the answer to this question. I have a firm grasp on the creation of custom textures but I cant figure out how to create textures that will react to env_cubemap (meaning will reflect or become shiny). Is it something that I change in the VMT file? Any help would be most appreciated.
thanks
I have been all over the net trying to find the answer to this question. I have a firm grasp on the creation of custom textures but I cant figure out how to create textures that will react to env_cubemap (meaning will reflect or become shiny). Is it something that I change in the VMT file? Any help would be most appreciated.
thanks