Custom Reflective Textures

N

notnorm

Guest
Hello

I have been all over the net trying to find the answer to this question. I have a firm grasp on the creation of custom textures but I cant figure out how to create textures that will react to env_cubemap (meaning will reflect or become shiny). Is it something that I change in the VMT file? Any help would be most appreciated.

thanks
 
Have you added:

"$envmap" "env_cubemap"

to the .vmt file? This works for all my textures fine.
 
Thanks, that worked. Do you know how to change how much it reflects?
 
"$envmaptint" "[.5 .5 .5]"
That will give you less reflection.

Don't forget to type "buildcubemaps" into your console to get the correct reflections.
 
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