custom sky boxes

indy

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can we not use custom sky textures yet?

i made some custom textures for my sky box, specified the name of them in the map properties as... sky_toon_sky

basic shader used ...

"lightmappedGeneric"
{
"$baseTexture" "sky/sky_toon_skybk"
}

well im wondering if the textures need to be in a env type folder for them to be read? but i cant find one....

right now they are in the materials/sky folder and they show up fine in the editor.
my skybox is set up properly, but for some reason in aint finding the textures.

is there maybe a custom shader needed for them to render?

any info would be helpful =]
 
ok well i fixed it some what...

the sky textures need to be placed in /materials/skybox

i had /materials/sky so it didnt work.

now that i got it to show up... it renders all glitched out.

im thinking maybe the sky textures need a special shader or texture size?

again if anyone has any info let me know!
 
well with some tinkering ive figured it out "no thanks to any of you"! :p

the sky textures must be in your /materials/skybox folder.
also the shader must be an "unlit generic ambient".

ill create a video tutorial to help anyone else whos having this problem.
 
I have no idea what the heck your talking about, nor do I ever mod, but I guess it would be just plain nice to post,
So, good job, keep up the good work:)
 
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