can we not use custom sky textures yet?
i made some custom textures for my sky box, specified the name of them in the map properties as... sky_toon_sky
basic shader used ...
"lightmappedGeneric"
{
"$baseTexture" "sky/sky_toon_skybk"
}
well im wondering if the textures need to be in a env type folder for them to be read? but i cant find one....
right now they are in the materials/sky folder and they show up fine in the editor.
my skybox is set up properly, but for some reason in aint finding the textures.
is there maybe a custom shader needed for them to render?
any info would be helpful =]
i made some custom textures for my sky box, specified the name of them in the map properties as... sky_toon_sky
basic shader used ...
"lightmappedGeneric"
{
"$baseTexture" "sky/sky_toon_skybk"
}
well im wondering if the textures need to be in a env type folder for them to be read? but i cant find one....
right now they are in the materials/sky folder and they show up fine in the editor.
my skybox is set up properly, but for some reason in aint finding the textures.
is there maybe a custom shader needed for them to render?
any info would be helpful =]