Custom texture question

M

mmrempen

Guest
All right, so this is my first time posting here, be nice. I've already scanned the forums for answers to this problem, so hopefully I can avoid that particular forum newbie faux pax.

I'm working on creating some decals. I've got the .tgas from photoshop all set. I go to drag my .tga into VTEX. First, it creates the .vtf in my mod's subfolder - how did it do that? Isn't it supposed to go into the half-life 2 subfolder? How do I change what folder it's going to send my .vtf to?

Second, and more importantly, I can't for the life of me create a .vmt out of a .txt. I have the decal code all set, no problem. But it refuses to change from being a txt file. I try resaving it as combine.vmt, but all it does is make a combine.vmt.txt file. The file type under properties is still "Text file," not "VMT file." I run into this same problem when trying to create new .cfg files. They're just text files.

Any help is appreciated, thanks.
 
You've probably tried this, but when saving text files as other formats, "Text file" is a drop-down list. Click it and choose "All files", whereafter Windows will save it as whatever you typed in the file name.
 
That is in fact the problem. This day, I have played the fool.

Thank you.
 
Also, the vtf's go into the folder that is the same as where it got the origional tga file. Look at the path for the tga file. It should be something like "sourcesdk_content\hl2\materialsrc" or, in your case "sourcesdk_content\mod_name\materialsrc"
 
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