I finally got a custom texture working from following a tutorial, but now when I go into a map with the custom texture, the texture appears verrrry small. Its dark, but you can see on the right.
http://img4.exs.cx/my.php?loc=img4&image=9b-newwestcampushmm2.jpg
In hammer the texture looks like a regular size. I get this in compile -
KeyValues Error: unexpected CR/LF in string in file materials/customtexture/bricksschool.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/customtexture/bricksschool.vmt
lightmappedGeneric,
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
KeyValues Error: unexpected CR/LF in string in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: unexpected CR/LF in string in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: unexpected CR/LF in string in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: unexpected CR/LF in string in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
In my .VMT I have
"LightmappedGeneric"
{
"$basetexture "Customtexture/BricksSchool"
}
The textures are scaled correctly in hammer, but no matter how they are scaled in hammer it comes out the same during the game.
http://img4.exs.cx/my.php?loc=img4&image=9b-newwestcampushmm2.jpg
In hammer the texture looks like a regular size. I get this in compile -
KeyValues Error: unexpected CR/LF in string in file materials/customtexture/bricksschool.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/customtexture/bricksschool.vmt
lightmappedGeneric,
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
KeyValues Error: unexpected CR/LF in string in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: unexpected CR/LF in string in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: unexpected CR/LF in string in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: unexpected CR/LF in string in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
In my .VMT I have
"LightmappedGeneric"
{
"$basetexture "Customtexture/BricksSchool"
}
The textures are scaled correctly in hammer, but no matter how they are scaled in hammer it comes out the same during the game.