Custom textures come out extremely small

coolcps

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Joined
Jul 14, 2003
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I finally got a custom texture working from following a tutorial, but now when I go into a map with the custom texture, the texture appears verrrry small. Its dark, but you can see on the right.

http://img4.exs.cx/my.php?loc=img4&image=9b-newwestcampushmm2.jpg

In hammer the texture looks like a regular size. I get this in compile -

KeyValues Error: unexpected CR/LF in string in file materials/customtexture/bricksschool.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/customtexture/bricksschool.vmt
lightmappedGeneric,
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
KeyValues Error: unexpected CR/LF in string in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: unexpected CR/LF in string in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: unexpected CR/LF in string in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: unexpected CR/LF in string in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...

In my .VMT I have

"LightmappedGeneric"
{
"$basetexture "Customtexture/BricksSchool"
}


The textures are scaled correctly in hammer, but no matter how they are scaled in hammer it comes out the same during the game.
 
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