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It's news because the moderators call it news.
Welcome to internet forums, kid.
Yeah no kidding.
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It's news because the moderators call it news.
Welcome to internet forums, kid.
If I write "JELLYBEANS" on a bag full of shit, it doesn't magically change it into jellybeans.
News that isn't news doesn't become news just because you call it news.
But your sarcasm is adorable.
There's a pretty big difference between an intelligent, well constructed, thought provoking editorial, and someone just bitching about as if their opinion matters and posting it on the front page. In my opinion, the post in question falls into the latter category.
Just seems like this site is getting desperate, is all.
The only engine I ever actually enjoyed working with is Unity3D. Freaking brilliant engine and toolset. Native Maya/3DSmax support? HELL YEA
I think this is the thing Valve need to focus on. I'm sure they've got competition from Epic and their U3 engine.
Yeah, you're right. We're so desperate for news to post that I just pretty much sat at my keyboard and hammered on the keys.
It was something I felt strongly about and so I decided to write an editorial about it. Interestingly, you and your opinion seem to be in the minority here.
The tools for Unity3D are nice, although I hate the overall engine so much. As a programmer I have come to hate Unity for the fact that I was merely a scripter when using it. Want to debug that line of code? Hell no, we don't do no code debuggin here. Get back to your fancy engines.
I'm sorry
Wow, you guys sure showed me. Score!
Grow up. This whole thing started when I asked an inoffensive question and was insulted for it, and every step of the way my responses have been met with sarcasm, condescension, and more insults. If I'm on a cross, as you say, it's because you put me there.
Yes, it was your opinion, which you were allowed to air. That doesn't make it sacrosanct, though, and people are allowed to disagree with it (just like you are). Also, you have quite the post history of being abusive and argumentative. You reap what you sow.The only point that I'm trying to make is that I don't think this article should have been on the front page. That's my opinion. I'm not insulting anyone for disagreeing with me (unlike my opposition, it seems), I'm just saying that I don't like it. It seems, to me, to be more like a rant someone would write for a blog, than a news editorial. I'm sorry that my opinion isn't the popular one, but there it is.
There, that wasn't too hard now, was it?If posting it has caused good things for the community, such as improvements to the SDK, cool. Good for you. I just think that the article could have been written from a more objective perspective.
The whole SDK launcher can also be skipped with the Source SDK Windows Gadget.To find resources in GCF files, VBSP must be started in %sourcesdk%\bin\orangebox\ (or ep1 as the case may be). You can do this with the cd command, or by setting the "Start In" value of a Windows shortcut. In Batch Compiler, set the BinRoot variable.
Play around with Unity for awhile, and you'll be pissed whenever you go back to UDK/anything else.
That said, yes. UDK is much more user-friendly than the Source SDK. I just hate the whole package system they use, and how I have to build shit every 3 minutes to see what the changes actually look like. Their approximations suck.
The tools for Unity3D are nice, although I hate the overall engine so much. As a programmer I have come to hate Unity for the fact that I was merely a scripter when using it. Want to debug that line of code? Hell no, we don't do no code debuggin here. Get back to your fancy engines.
Hammer is archaic, it needs a lighting preview badly, the sourceSDK launcher has a habit of breaking the day you planned to get all your stuff finished for a new patch, but the worst thing is the art pipeline. Getting a model into the source engine with proper looking materials etc takes an order of magnitude longer than other current engines.Ugh, this is so true. I'm building a large set of custom art asset's for my friend's Art Pass contest TF2 map. The fact that you can't even scale meshes in the editor is insane. I spend more time on all the extra steps than I do on the art itself, which makes iteration and trial-by-error solutions quite time consuming.
Isn't one of the rules of that contest that you cannot use outside help?Ugh, this is so true. I'm building a large set of custom art asset's for my friend's Art Pass contest TF2 map. The fact that you can't even scale meshes in the editor is insane. I spend more time on all the extra steps than I do on the art itself, which makes iteration and trial-by-error solutions quite time consuming.
Isn't one of the rules of that contest that you cannot use outside help?
At least working with Alien Swarm the compile window is separate from Hammer. The one thing that has always annoyed me.