Custom Textures

genocide604

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Does anyone have any custom texture packs they can put up for dl.. im running short on the textures needed to complete my map..

And im still a bit shady on how to create my own, the tut's i have read are way too vague for somone who has no clue on how to import custom textures..

Any help would be greatly appreaciated.
 
I have the 2k texture pack, and all the other sites are broken and give no indication on how to install the textures.

Im just looking for some custom textures directed towards source use. lots of the links goto q2 stuff..

Anyone have custom skies, walls, patterns etc?
 
Id also liketo add the question, wtf is up with hammer!.. ive been doing some textures in my level and all of the sudden i notice, all my breakable windows are gone, so are all of my doors.. wtf is with stuff dissapearing?
 
are your visgroups turned on?

I dont know about the textures, I havent tried getting new ones yet.
 
Over on the side under the little section where you pick your textures.
It has the word auto, entites, world, detail brushes, ect. ect. Pretty much everykind of thing that you've palced in your map. Everything that is visible on your map has a check next to the name of the visgroup.
 
that was it thanks, do you know anything about how to import custom textures limpet?
 
its all about putting them in the right directory. i think for hl2sp it is C:\Program Files\Valve\Steam\SteamApps\xxxUSERNAMEHERExxx\half-life 2\hl2\materials
 
I got question, are custom texture embedded in the .bsp somehow? Or I could rephrase that to say, how to custom textures get used on on people's machines if they dont have the .vmt?
 
Valve recently released a tool for "zipping" vmt's into our bsp file so that all you have to distribute is the bsp itself and players are all set. It is located here on your computer, if u have the latest SDK update:

C:\Steam\SteamApps\account\sourcesdk\bin\bspzip.exe

However as to how to use this program i'm unsure. I'll try to do some tests and get back to you.

You could also do it the old fasioned way of creating a zip folder to mimic the layout of the

C:\Steam\SteamApps\account\half-life 2 deathmatch\hl2mp

folder, and place any custom textures you have in their corrent place within the zip heirarchy. Then when people download your they can simple extract it to there hl2mp steam folder and the textures will be in the correct place.
 
Thanks, I'll do a little research myself.

lol I butchered the rephrased question, going to edit it

[edit]or maybe not, why is it that you can only edit the last entry?[/edit]
 
Limpet said:
Thanks, I'll do a little research myself.

lol I butchered the rephrased question, going to edit it

[edit]or maybe not, why is it that you can only edit the last entry?[/edit]

If you open your command prompt (File --> Run --> cmd) and browse to your sourcesdk\bin folder, the format is thus:

bspzip -addfile "oldbsp" "relativepath" "directpath" "newbsp"

Where "oldbsp" is the path to your BSP, like "C:\Steam\has\too\many\folders\mymap.bsp"; "relativepath" is the path to the file you'd like to embed, relative to the mod directory ("materials\myfolder\mytexture.vmt"); "directpath" is the relativepath along with the C:\Steam\has\too\many\folders crap before it; and "newbsp" is the new BSP you'd like to make, like "C:\Steam\has\too\many\folders\mynewmap.bsp".

I don't think wildcards work, so you'll have to embed each file manually.
 
Excellent, I'll test that out tomorrow after school
thanks Raeven
 
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