CVG Interviews Gabe Newell

DigiQ8

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CVG released their full interview with Gabe Newell. There is some interesting bits about Steam and Valve.
Steam's obviously become massive. How do you take that forward now that you've got so many publishers on board and so many users?[br]

Newell: We've spent the last year working on tools and utilities for the game developers and game publishers - like tracking a great market product or seeing how, if they do a free weekend with the game, what happens with their sales and being able to watch that in real-time...

I think that that's been really successful and those are the types of things we wanted as a game developer and it's nice to see other game publishers and developers on there.

Our focus is now starting to shift toward providing, not value for the game developers, but for the game players. The first piece of that is the community services that make the social aspects of gaming easier.

The goal is to take that as a starting point, iterate on that a little... and then there's a bunch of other features to make the Steam client more useful for game players.
Read the full interview Here.
 
Good interview. I would really like a interview focused on what Valve is working on in terms of Tech.
 
Good read.

Getting the source code for Quake was a lot more casual that I would have thought.
 
We're also doing it for our non-multiplayer pieces, so when we release the multicore version of the Source engine people who are playing the original Half-Life 2 will be able to benefit.
well that's confirm that multithread tech isn't part of tf2's beta :D





We're not going to saying anything about the schedule because we're always wrong. I'd rather wait to be wrong than be wrong earlier.
awww :3
 
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