CW:MP Media Release

SidewinderX

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As you may or may not have seen as news, we over at Cold War: Melting Point have had an update, and now i'll proudly present the models from that for ya'll to comment on :)

L-96:
i96.jpg

Model by : Hiro (~1600 tris)
Texture (diffuse/bump/spec) by: GodfatherUR

I know it's a non-standard scheme for it, but that's not an issue are anyhting.

M-67
m67_1.jpg

Model/Texture by Ran
~1000 tris

M-113
m113_01.jpg

m113_02.jpg

Model/Texture by Ran
~6000 tris

British Soldier
brit.jpg

Model/Texture (diffuse/spec) by: Slash
~5500 tris


thoughts?
 
Its looks nice, but the Sniper Rifle doesn't have a trigger. Also The character looks a little weird.
 
i dont like the man.. looks funny :( but the rest is cool :)
 
heh, I figure it's been establish ya'll see soemthing wrong with the man, cna you guys point a fe wthing sout for me to tell the modeler for him to correct?
 
this may seem very blunt, but im just going to state the problems. he looks like baboon. his arms are way to thick and long, and his hands are too long. his shoulders look like they've been dislocated, plus the textures really bland. no creases, contrast or even any dirt. his feet are too small, and the texture is stretched/not in the right place. his trousers have no shape to them, and this them makes the bottoms, where they should tuck into his boots look like ankle swingers. due to the trousers not having any shape, they look like they follow the contours of his legs, making him seem really fat around the thighs. im afraid theres a lot of things wrong with it, but i hope i helped in pointing out most of them.

the rest of the models look nice, especially the M113, but the rifle needs more contrast.
 
his damn trousers are 2 short! and the Jacket!!!! I mean it looks about 3 sizes to small for him.
 
that man has some strange camo :) and those utility-bags seem to be glued just onto his clothes, I'd give him some LC2-System (for older military-themes) or the newer MOLLE system. Or some chestrig.

But the tank and rifle look really cool :)
 
the Skin on the L-96 looks abit bland? and i agree theres something wrong with the man :| looking cool tho!
 
The gun does look very clean, what about adding some green rags or desert camoflage to it, that wrap around the barrel, scope and stock?
 
His face is too triangular and small..
Nose is too thin. Needs work on the eyes.
I think that's it.

:sniper: Nice weapons.
 
The Thing said:
His face is too triangular and small..
Nose is too thin. Needs work on the eyes.
I think that's it.

:sniper: Nice weapons.


Same thing that i thought, the face is very triangular but the eyes are very unnatural.
 
just curious, could we have a wireframe of the player model please, as im still trying to work out where all those 5000 polies are hiding.
 
yeah, I've always been a fan of models shown with a polycount and maps shown with r_speeds on

which you did which makes this post pointless,, where's the delete button when you need it ? :D
 
i dont like the player model/skin much at all. The hands I especially dislike
 
Sidewinder, what particular role does the soldier have, is he a standard foot soldier, with the microphone, he looks more like an armoured vehicle driver?

Some of the desert combat pictures i could find of British soldiers have hats instead of helmets and a shirt with a collar, the uniform was baggy, they carried backpacks, some have their top button undone, and the camoflage, the difference between the two colours are much greater, your guy, the camo looks quite bland and like it fades into each other.

http://www.army.mod.uk/img/infantry/img/roles_desert.gif

http://www.augustachronicle.com/images/headlines/032703/4316_512.jpg

http://www.ishop.co.uk/ishop/images/877/thumbnail/SHIRT-DESERT.gif

http://image.guardian.co.uk/sys-images/Guardian/Pix/gallery/2003/03/17/kuwait6.jpg

http://image.guardian.co.uk/sys-images/Guardian/Pix/gallery/2003/03/17/kuwait8.jpg

http://image.guardian.co.uk/sys-images/Guardian/Pix/gallery/2003/03/17/kuwait5.jpg

http://image.guardian.co.uk/sys-images/Guardian/Pix/gallery/2003/03/17/kuwait3.jpg

http://www.startribune.com/stonline/images/news53/2iraq20.l.jpg

http://www.augustachronicle.com/images/headlines/040503/4707_512.jpg - guy in armour

Key things to look out for are the baggyness of the uniform, some soldiers wearing hats, some of them have their top button undone, some have their sleeves roled up. Your model looks like a grown up men wearing a pair of camoflaged pyjamas.

Hope that helps.
 
Also, the trousers are baggy and come down to his boot laces, but are tucked into the top. This probably means there is a slight overhang.
 
Sidewinder, if that polycount posted above is referring to the player model, then the original post was out by 1000 polies. the amount of detail you can add for 1000 polies is more than you'd expect. now, this changes my ideas, thinking that you should now add more polies to the clothes mainly, and the boots, if they still look...odd...after a session of texture de-stretching.
 
the generla regs specify a helmet, uniform regs specify buttoned up.
i'll tlak to the modeler about bringin the color difference out, and I think he's gonna add kevlar vest to him as well.
I htink he did a decent job on the bagginess thing... considering the cxlothes are fully dynamic, you can't make them as baggy as in rela life.

this modle does have a backback.. it's attached to the LBE straps.

Jermey: do you mind expaning on what you dislike? And you could expand on your crits of the hand, considering that the renders only show a side view of them....
 
Uniform regulations in England may imply something, but when you are fighting and doing combat manuveurs in 40-50Celcius, you are going to unbutton your top button as no one will care :).

Another thing, the expression on his face is completely and utterly wrong, he looks like Action Man, if you compare the expression on his face to the ones in the Co-in marines, they have a very human expression on their faces, like they really are in a warzone.
 
just to show you, ive attached a picture ive compiled. your model is overlayed ontop of the classic Da Vinci pose. take a look, and then you'll see how misproportioned your guy is.
 
Razor said:
Uniform regulations in England may imply something, but when you are fighting and doing combat manuveurs in 40-50Celcius, you are going to unbutton your top button as no one will care :).

Another thing, the expression on his face is completely and utterly wrong, he looks like Action Man, if you compare the expression on his face to the ones in the Co-in marines, they have a very human expression on their faces, like they really are in a warzone.


1) you could ague that all day. in a war, soldiers generwally don't follow many of the regs....however If i were to show you a model that didn't follow regulations, you guys would be as quick to criticize that. somethings aren't worth critizing.
Also, if no one cares if you unbutton it, why would they care if you left it buttoned?
2) If you notice, the physical postion he's in is completly unrealistic as well.... the model has yet to be rigged... his expresssion will never look like that in game, and at this poiny I feel like you have soemthing against CW:MP and you're critizing usless things jsut to criticize.

Random.hero: that is a good reference, but the only thing, proportionally wrong that I see is a) his arms are too low, not a big deal, they've been moved up already. (neweer render) And our guy is a little short in the legs, also not a big deal...but maybe we're jsut trying to say brits are short ;) hehe, i'll mention that to the modeler :)
 
guys hands need a remodel, same for his boots and his helmet looks perfectly round, when it shouldn't be.
 
SidewinderX143 said:
1) you could ague that all day. in a war, soldiers generwally don't follow many of the regs....however If i were to show you a model that didn't follow regulations, you guys would be as quick to criticize that. somethings aren't worth critizing.
Also, if no one cares if you unbutton it, why would they care if you left it buttoned?
2) If you notice, the physical postion he's in is completly unrealistic as well.... the model has yet to be rigged... his expresssion will never look like that in game, and at this poiny I feel like you have soemthing against CW:MP and you're critizing usless things jsut to criticize.

Random.hero: that is a good reference, but the only thing, proportionally wrong that I see is a) his arms are too low, not a big deal, they've been moved up already. (neweer render) And our guy is a little short in the legs, also not a big deal...but maybe we're jsut trying to say brits are short ;) hehe, i'll mention that to the modeler :)

I see your points and look forward to final version :).

Remember, all British soldiers are huge, terrifying men with 300lbs of solid muscle :LOL:.
 
ukfilmer said:
guys hands need a remodel, same for his boots and his helmet looks perfectly round, when it shouldn't be.

and jeremy too.... how cna you tell the guys hands needs to be remodeled?! all you cna see is a side shot of the glove!
 
they look too long, and have very sharp edges on the knuckles, but if you show us a close up and some wireframes ( of the whole man as well please ), then we could tell you without having to suppose.
 
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