Despite the popularity of the cyberpunk genre, so far no one has been able to make a multiplayer game in the cyberpunk setting that has become popular. Using the following as a list for inspiration we have two coders who are looking for additional members interested in making a GOOD cyberpunk mod. Our .plan file is being fleshed out and space for the official website has been secured. Current .plan calls for 3 teams, two corporate teams which fight with each other for mission objectives and a third police team with much fewer players. WE hope to have a large amount of NPCs able to wander through a cityscape, doing so without hogging bandwidth or CPU utilization will be difficult but surely not impossible in the days of 4 gighertz PCs and common broadband.
While weapondry and equipment will be bought similar to in counter-strike, cybernetics and attributes will be very different from any other game created. 6 slider bars arranged like the spokes of a wheel will control the 6 major stats of the character. A line drawn from each setting on each bar creates a 6 sided shape, whos total area variates depending on the different settings of the slider bars. This area is the "cost" of the cybernetics, and gives us a novel way to have both character diversity but prevent uber-characters. Adding special cybernetics, like legjacks, personel shields, internal arm-guns cause the overall size of the shape to increase and thus higher character cost.
Making a mod that allows both cool cybernetic abilities, yet maintains balance is very difficult, none the less I believe with the proper planning it is doable. If your interested, feel free to post or send me a message. We have 2 coders, but could use a third coder with prior hl experience. Like every other vapor mod, additional members are welcome.
While weapondry and equipment will be bought similar to in counter-strike, cybernetics and attributes will be very different from any other game created. 6 slider bars arranged like the spokes of a wheel will control the 6 major stats of the character. A line drawn from each setting on each bar creates a 6 sided shape, whos total area variates depending on the different settings of the slider bars. This area is the "cost" of the cybernetics, and gives us a novel way to have both character diversity but prevent uber-characters. Adding special cybernetics, like legjacks, personel shields, internal arm-guns cause the overall size of the shape to increase and thus higher character cost.
Making a mod that allows both cool cybernetic abilities, yet maintains balance is very difficult, none the less I believe with the proper planning it is doable. If your interested, feel free to post or send me a message. We have 2 coders, but could use a third coder with prior hl experience. Like every other vapor mod, additional members are welcome.