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Guest
D.E.A.D RECRUITMENT
We're always on the lookout for individuals who are very talented in their given field and are very passionate about their work. We would like to make D.E.A.D a really special experience, and in order to do that we have to put in the hours and the dedication that will reflect on the quality of work produced.
This isn't a commercial organization, so of course we cannot ask you to work a certain set amount of hours every week, however, you should ask yourself, "Do I have the free time and dedication necessary to work on something like this?". Many of us lead busy lives, so sometimes we'll need to depart here and there for a little while to sort out other issues, that's normal, but what we will ask you is that you allocate a certain amount of time for D.E.A.D every week.
Apart from dedication, it is essential that you're experienced in your given field and can produce work that rises above the average in quality. We're not looking for a certain age or a certain amount of years of experience, we're looking for raw potential and enthusiasm that will allow you to create the best for D.E.A.D. Of course you must also be deeply interrested in the mod, otherwise your time with us won't be productive or fun. If you think you have the skills and the passion, don't delay and send us an e-mail to: [email protected]
Tell us which area of game development you specialize in (modeling, skinning, coding etc.) and attach some of the best examples of your work as ".jpeg" files, or even better, link us to an online portfolio if you have one. We'll do our best to reply within 24 hours to arrange further recruitment discussion.
Current open positions are:
Coders
- Must be very experienced with C++.
- It would be great if you've had previous Half-Life coding experience.
- Have an enthusiastic "can do" approach to solving problems.
- Able to participate in online meetings regularly.
- Able to be online very frequently
Weapon Modelers
- Previous modeling experience for Half-Life preferred.
- UV Mapping skills a bonus
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Player Modelers
- Previous modeling experience for Half-Life preferred.
- UV Mapping skills a bonus
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
World props Modelers
- Previous modeling experience for Half-Life preferred.
- UV Mapping skills a bonus
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Texture Artists
- Previous texture experience for Half-Life preferred.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Skinners
- Previous skinning experience for Half-Life preferred.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Mappers
- Previous mapping experience for Half-Life preferred.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Animators
- Previous animation experience for Half-Life preferred.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Graphic Artists
- Previous graphic experience.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Sound Technicians
- Previous audio experience for Half-Life preferred.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Writers
- Previous writing experience.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
2D Artists
- Previous 2D art experience.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Along with that are some new concept artworks we would like to show
Here are 5 human and 2 zombie concepts:
Some questions you might have:
D.E.A.D - FAQ LIST
Frequently Asked Questions
Q: What is D.E.A.D?
A: D.E.A.D is a zombie style firstperson shooter mod full of action that pits the living against a world of the un-dead, created on the Source engine.
Q: Will this mod be single or multiplayer?
A: Initial release will be a multiplayer team mod, which may be followed up by a dedicated single player / coop game campaign. Our intent is to first make the tools that will allow for a compelling multiplayer game. Once that is done, we can concentrate on developing an immersive, story driven campaign with what we've built.
Q: What type of game modes will there be?
A: The game modes will depend entirely on the map. Some gametypes that we intend to include are Deathmatch, Attack & Defend, Demolition, Capture & Extract, and many others.
Q: What kind of environments will we be fighting in?
A: Environments will be dark, scary & full of firey damage... because the bomb has left almost nothing intact.
Q: What weapons will be featured in the mod?
A: D.E.A.D will keep all weapons real life weapons, to add a bit of realism to the game. There will be a Weapons list added to the website and forum shortly.
Q: Who will beable to use what weapons?
A: Each team will have there own selection of weapons that the player can select after they select there player, there will be a menu of weapons for each team and each teams selection will be different. Zombies will wield melee style weapons and some small arms like pistols and SMG's. The living will have more powerful weapons to choose like AK-47's , Colt M4A1's and rifles like the Winchester.
Q: Will there be vehicles in D.E.A.D?
A: Yes but probably not in the first release.
Q: Will there be different kinds of zombies?
A: Yes there will, there will be 4 classes of zombie to choose from, each class having there own special skill, but the classes won't be restricted to only one level, we are adding an evolution system to the mod that will allow each player to mutate there zombie and make them a better killer.
Q: Where will this mod take place?
A: The mod will be placed in the United States and parts of Canada in the year 2010.
Q: How come the zombies have been reanimated?
A: This is all classified by the government, but we have got our hands on one of the classified documents leaked by an insider.
CLASSIFIED
RE: COLONEL H. GLOVER
In 1966 Darrow Chemical Company was ordered by the military to develop the top secret chemical Trioxin. They were told it would be for marijuana defoliation. An accidental leak into the Pittsburgh VA Hospital morgue resulted in a contamination that literally reanimated corpses. The Army Corps of Engineers contained the bodies in a cryonic state inside airtight biohazard drums. A shipment of six drums was lost in the rushed transport to a storage facility.
The bio-warfare experimentation that could create indestructible soldiers in the event of war was launched using this new weapon, 2, 4, 5 Trioxin. The military’s orders to medical supply warehouses for cadavers are common and assumed to be for ballistic tests.
What the Army did not know is that the lost Easter Eggs had been rotting in the basement of the nation’s largest medical supply warehouse in an industrial park outside Louisville, Kentucky.
All was revealed the night of Friday, July 3, 1984 and by Independence Day, 12 hours after the last Egg hatched, yet another cover up had begun…
The July Fourth 1984 Industrial Disaster of Jefferson County
Q: Will we beable to shoot off body parts?
A: Yes some body parts will be flying off, were still working on the system to do this and make it look as real as we can.
Q: Will I need Half-Life 2 in order to play D.E.A.D?
A: Yes. Because D.E.A.D will be using the Half-Life 2 engine (Source), you will need the original game in order to play D.E.A.D.
Q: Is there a release date?
A: Not at this moment, it takes alot of work to complete a mod and things cannot be rushed because it will only effect the quality of the mod, so we are taking our time and making sure every detail as been looked at.
Q: How will this mod be different from all the other HL² zombie mods that are being made?
A: There seems to be a great deal of zombie style mods being made now that the Source engine is out, but with our mod we think we will be adding features to the game to make ours stand out a bit more than the others, some of which will kept secret until a later date.
We do however wish all the other mods the best of luck, we have no interest in mod wars, every mod has there own unique element that makes them special.
-------------------------------
If your interested in joining the dev team please contact us and let us know.
We're always on the lookout for individuals who are very talented in their given field and are very passionate about their work. We would like to make D.E.A.D a really special experience, and in order to do that we have to put in the hours and the dedication that will reflect on the quality of work produced.
This isn't a commercial organization, so of course we cannot ask you to work a certain set amount of hours every week, however, you should ask yourself, "Do I have the free time and dedication necessary to work on something like this?". Many of us lead busy lives, so sometimes we'll need to depart here and there for a little while to sort out other issues, that's normal, but what we will ask you is that you allocate a certain amount of time for D.E.A.D every week.
Apart from dedication, it is essential that you're experienced in your given field and can produce work that rises above the average in quality. We're not looking for a certain age or a certain amount of years of experience, we're looking for raw potential and enthusiasm that will allow you to create the best for D.E.A.D. Of course you must also be deeply interrested in the mod, otherwise your time with us won't be productive or fun. If you think you have the skills and the passion, don't delay and send us an e-mail to: [email protected]
Tell us which area of game development you specialize in (modeling, skinning, coding etc.) and attach some of the best examples of your work as ".jpeg" files, or even better, link us to an online portfolio if you have one. We'll do our best to reply within 24 hours to arrange further recruitment discussion.
Current open positions are:
Coders
- Must be very experienced with C++.
- It would be great if you've had previous Half-Life coding experience.
- Have an enthusiastic "can do" approach to solving problems.
- Able to participate in online meetings regularly.
- Able to be online very frequently
Weapon Modelers
- Previous modeling experience for Half-Life preferred.
- UV Mapping skills a bonus
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Player Modelers
- Previous modeling experience for Half-Life preferred.
- UV Mapping skills a bonus
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
World props Modelers
- Previous modeling experience for Half-Life preferred.
- UV Mapping skills a bonus
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Texture Artists
- Previous texture experience for Half-Life preferred.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Skinners
- Previous skinning experience for Half-Life preferred.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Mappers
- Previous mapping experience for Half-Life preferred.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Animators
- Previous animation experience for Half-Life preferred.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Graphic Artists
- Previous graphic experience.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Sound Technicians
- Previous audio experience for Half-Life preferred.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Writers
- Previous writing experience.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
2D Artists
- Previous 2D art experience.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Along with that are some new concept artworks we would like to show
Here are 5 human and 2 zombie concepts:
Some questions you might have:
D.E.A.D - FAQ LIST
Frequently Asked Questions
Q: What is D.E.A.D?
A: D.E.A.D is a zombie style firstperson shooter mod full of action that pits the living against a world of the un-dead, created on the Source engine.
Q: Will this mod be single or multiplayer?
A: Initial release will be a multiplayer team mod, which may be followed up by a dedicated single player / coop game campaign. Our intent is to first make the tools that will allow for a compelling multiplayer game. Once that is done, we can concentrate on developing an immersive, story driven campaign with what we've built.
Q: What type of game modes will there be?
A: The game modes will depend entirely on the map. Some gametypes that we intend to include are Deathmatch, Attack & Defend, Demolition, Capture & Extract, and many others.
Q: What kind of environments will we be fighting in?
A: Environments will be dark, scary & full of firey damage... because the bomb has left almost nothing intact.
Q: What weapons will be featured in the mod?
A: D.E.A.D will keep all weapons real life weapons, to add a bit of realism to the game. There will be a Weapons list added to the website and forum shortly.
Q: Who will beable to use what weapons?
A: Each team will have there own selection of weapons that the player can select after they select there player, there will be a menu of weapons for each team and each teams selection will be different. Zombies will wield melee style weapons and some small arms like pistols and SMG's. The living will have more powerful weapons to choose like AK-47's , Colt M4A1's and rifles like the Winchester.
Q: Will there be vehicles in D.E.A.D?
A: Yes but probably not in the first release.
Q: Will there be different kinds of zombies?
A: Yes there will, there will be 4 classes of zombie to choose from, each class having there own special skill, but the classes won't be restricted to only one level, we are adding an evolution system to the mod that will allow each player to mutate there zombie and make them a better killer.
Q: Where will this mod take place?
A: The mod will be placed in the United States and parts of Canada in the year 2010.
Q: How come the zombies have been reanimated?
A: This is all classified by the government, but we have got our hands on one of the classified documents leaked by an insider.
CLASSIFIED
RE: COLONEL H. GLOVER
In 1966 Darrow Chemical Company was ordered by the military to develop the top secret chemical Trioxin. They were told it would be for marijuana defoliation. An accidental leak into the Pittsburgh VA Hospital morgue resulted in a contamination that literally reanimated corpses. The Army Corps of Engineers contained the bodies in a cryonic state inside airtight biohazard drums. A shipment of six drums was lost in the rushed transport to a storage facility.
The bio-warfare experimentation that could create indestructible soldiers in the event of war was launched using this new weapon, 2, 4, 5 Trioxin. The military’s orders to medical supply warehouses for cadavers are common and assumed to be for ballistic tests.
What the Army did not know is that the lost Easter Eggs had been rotting in the basement of the nation’s largest medical supply warehouse in an industrial park outside Louisville, Kentucky.
All was revealed the night of Friday, July 3, 1984 and by Independence Day, 12 hours after the last Egg hatched, yet another cover up had begun…
The July Fourth 1984 Industrial Disaster of Jefferson County
Q: Will we beable to shoot off body parts?
A: Yes some body parts will be flying off, were still working on the system to do this and make it look as real as we can.
Q: Will I need Half-Life 2 in order to play D.E.A.D?
A: Yes. Because D.E.A.D will be using the Half-Life 2 engine (Source), you will need the original game in order to play D.E.A.D.
Q: Is there a release date?
A: Not at this moment, it takes alot of work to complete a mod and things cannot be rushed because it will only effect the quality of the mod, so we are taking our time and making sure every detail as been looked at.
Q: How will this mod be different from all the other HL² zombie mods that are being made?
A: There seems to be a great deal of zombie style mods being made now that the Source engine is out, but with our mod we think we will be adding features to the game to make ours stand out a bit more than the others, some of which will kept secret until a later date.
We do however wish all the other mods the best of luck, we have no interest in mod wars, every mod has there own unique element that makes them special.
-------------------------------
If your interested in joining the dev team please contact us and let us know.