For Christ's sake...
I just started the Joan of Arc modeling tutorial. I'm (of course) starting with the modeling of the body. Here's the problem.
I have never ever modeled with Editable Mesh, I always (I'm not that experienced either ) use editable poly. They're arranged a bit different, and consequently, this noob needs help!
Check my pic...
I'm simply trying to get rid of that damn hole in my mesh.
In editable poly, I would've used Edge mode, to "insert vertex", and the use Vertex mode for target welding.
Simple right?
Like hell!
I don't know how to do this in editable mesh, and since 3ds Max is the typical example of a program where you can't find shit if you don't already know where it is, my searching for 8 minutes (really!) didn't turn up anything. :bonce:
I'm guessing it's right in front of me, but I can't see it..
If you don't understand it by now, I'm looking for a way to insert a vertex on an edge................................................................. :x
On another note: Editable Mesh, or Editable Poly? Is one of them better than the other, if so, how?
EDIT: I'm using Editable Mesh since that's what they use in the tutorial, I'm aiming for the exact replica.. Would there really be any differences if I used Editable Poly instead ??
I just started the Joan of Arc modeling tutorial. I'm (of course) starting with the modeling of the body. Here's the problem.
I have never ever modeled with Editable Mesh, I always (I'm not that experienced either ) use editable poly. They're arranged a bit different, and consequently, this noob needs help!
Check my pic...
I'm simply trying to get rid of that damn hole in my mesh.
In editable poly, I would've used Edge mode, to "insert vertex", and the use Vertex mode for target welding.
Simple right?
Like hell!
I don't know how to do this in editable mesh, and since 3ds Max is the typical example of a program where you can't find shit if you don't already know where it is, my searching for 8 minutes (really!) didn't turn up anything. :bonce:
I'm guessing it's right in front of me, but I can't see it..
If you don't understand it by now, I'm looking for a way to insert a vertex on an edge................................................................. :x
On another note: Editable Mesh, or Editable Poly? Is one of them better than the other, if so, how?
EDIT: I'm using Editable Mesh since that's what they use in the tutorial, I'm aiming for the exact replica.. Would there really be any differences if I used Editable Poly instead ??