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eatbugs

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LAtely I have taken up my pencil with which I had forsaken in my great discouragment and have produced fine works. I developed my own style which by the way is important to do if you ever want to escape mediocrity like I did:farmer: . I use heavy grade pencils 6B, and employ thick outlines to express the drawing better.
 

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I can't believe you forsoke (is that a word?) pencil. What on earth were you thinking? Its pencil man! Freakin pencil!

Anywho, those look good. But you have way you go about drawing men's faces. They all look the same, and their noses are all crooked. It bugs me thats all. Anyway, keep up the work :E
 
need to work on proportions ...also try to vary your lines ..you seem to have 2 types: thick and thin ...remember that thick lines conveys weight while thin conveys the opposite ...also if you're serious and can afford it pick up Gray's Anatomy


the ultimate resource for illustrators
 
Thick outlines don't make anyone draw better, although they probably make the pictures scan more clearly. I think the improvement may have more to do with you drawing over sketchier penciling and refining it in the process.
Thick lines do serve a purpose in cases, to show things like shadow, weight and perspective but they shouldn't be used everywheres.

Personally, I find that the best sketch works use no outlines at all and focus entirely on shading.
(Random example, I didn't draw it.)
0028-0406-3014-5313_SM.jpg
 
Mechagodzilla said:
Personally, I find that the best sketch works use no outlines at all and focus entirely on shading.

I agree. That is kind of like what I did here.

deniro6ai.jpg
 
Cyanide said:
Not bad, though you still need to work on facial anatomy.
I have decided that the best way to do this will be to draw skulls to figure out how a face works, so to speak. I think proportions for the body are coming along well though.
 
Mechagodzilla said:
Thick outlines don't make anyone draw better, although they probably make the pictures scan more clearly. I think the improvement may have more to do with you drawing over sketchier penciling and refining it in the process.
Thick lines do serve a purpose in cases, to show things like shadow, weight and perspective but they shouldn't be used everywheres.

Personally, I find that the best sketch works use no outlines at all and focus entirely on shading.
(Random example, I didn't draw it.)
0028-0406-3014-5313_SM.jpg

Yeah, this makes it much more realistic looking :)
 
Depends on what you're trying to portray. Big, thick lines are great for embolding statements.
 
I think it depends on which direction in art you want to follow. Van Gogh used heavy lines when drawing to express his subject better while Da vinci used lighter tones to portray realism.
 
eatbugs said:
I think it depends on which direction in art you want to follow. Van Gogh used heavy lines when drawing to express his subject better while Da vinci used lighter tones to portray realism.

But both probably knew how to do both, and you should too.

EDIT: Okay enough being lazy, here are my crits for each one. (these are for your own good, not to discourage you)

half a tree: What you really need to start doing is properly drawing grass. The tree looks pretty good, but the grass looks rushed. If you want to quickly portray grass, you should try drawing it's outline rather than scribbling it.

Axe: In this drawing, the light source on the brick and on the tree interfere with each other. Also, try more than just the overal-shape. try "normal-mapping" it :).

Greatness: In this drawing you let tone interfere with shape. Make sure the shading follows the shape. Also, the two arms aren't the same size, one is a bit too big and one is a bit too small.

Monk: The lines are a bit too thick around the nose and especially around the mouth. The shading also slightly interferes with the shape. Remember, take your time, and make sure you follow the shapes.

All-in-all, you've obviously improved. Keep drawing, i can't wait to see what you're capable of in a few years.
 
Not to crush your spirit but Thesomeone, you seem to have this idea that shading and tone are what make a good drawing. In my opinion it is the quality of the line that makes it artistic and I believe shading is secondary. I'm not saying tone isn't important because it is but I think I should be used when really needed. just look at some of Ingres and Van Gogh's drawings to see how they limit their shading. Anyway I think drawing comes secondary to my oil painting at the moment.
 
eatbugs said:
Not to crush your spirit but Thesomeone, you seem to have this idea that shading and tone are what make a good drawing. In my opinion it is the quality of the line that makes it artistic and I believe shading is secondary. I'm not saying tone isn't important because it is but I think I should be used when really needed. just look at some of Ingres and Van Gogh's drawings to see how they limit their shading. Anyway I think drawing comes secondary to my oil painting at the moment.

Well, what your opinion of a 'good' drawing is may be something completely different from what thesomeone thinks is a 'good' drawing If your going for realism then tone is obviosly very important but if your going for a more expressionistic drawing then tone is less important.

why not show us an example of drawing an object that has lots of tone and depth to show you have the tallent to recreate realistic lighting?
 
eatbugs said:
Not to crush your spirit but Thesomeone, you seem to have this idea that shading and tone are what make a good drawing. In my opinion it is the quality of the line that makes it artistic and I believe shading is secondary. I'm not saying tone isn't important because it is but I think I should be used when really needed. just look at some of Ingres and Van Gogh's drawings to see how they limit their shading. Anyway I think drawing comes secondary to my oil painting at the moment.

Not to crush your spirit, but you can't compare yourself to Ingres. I'm sure he knew everything about shading and tone, as they are two of the most important aspects of illustration.

And wether it's important or not, if you do use it (and you did) you have to use it right. Don't let shading interfere with shape like it does on his arm. If you really think it's not important, just draw line drawings (like comic book illustrations).

By the way, if you could post crits in my new thread, I'd really appreciate it ;).
 
I think the point I'm trying to make is that for me at he moment I want to advance as fast as possible and I think to learn the most about line you just have to draw it like I have. Tone comes in later for me since I am only learning and not creating pencil paintings
 
Eatbugs... Why do we have to go through this everytime...

Your number one rule when it comes to posting your artwork on the forums is to STAY HUMBLE! Please! Almost everytime you get ahead of yourself until someone here makes you realize you're being silly.

You can't improve if you don't accept criticism!

You can be stubborn to your friends, but what's the use of being stubborn towards your helpers? That's all we're trying to do! If you want to study lines only, then don't bother doing shading. If you do it, do it right, that's all I'm saying.

Please take 5 - 10 minutes to digest this before replying.

<3
 
For the record, I haven't made any reservations to be a comic book illustrator..+shudder+:x

I want to strive for colour and form when I become a painter, tone coming only if necessary (like the impressionists)

And believe me I can generalise anything:naughty: :naughty:

-digested.
 
Good :).

Also, check out this page from an Andrew Loomis book: http://www.saveloomis.org/FigureDrawing/68.htm

I understand what you are trying to achieve a little better now, but wether you draw outlines or not you should have a knowledge of bulk and form. So try practicing your tones anyways, it's a lot of fun too.
 
eatbugs said:
In my opinion it is the quality of the line that makes it artistic and I believe shading is secondary. .
Not if you're trying to accomplish realism.
Line should barely, if at all, be involved.
 
Updates

Update day. I have worked on what you guys told me to work on, in terms of faces that is. These are simply pictures I took out of the newspaper and gave immortality to....
 

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Great improvements!

Try to lessen the lines one the noses, and try to make the lips seem more like cuts in the skin, like eyelids. And give the ladies a bit less jaw and cheekbone.
 
Its getting there, my next big mission in art is to darw "50 heads" I'll do 2 a day or something cos I need to get up to speed as fast as possible
 
concept art makes me shudder, but I have seen that site before, I hope to do 50 before the end of this month anyway..
 
eatbugs said:
concept art makes me shudder, but I have seen that site before, I hope to do 50 before the end of this month anyway..


Thats a huge insult have you ever seen the works of Doug Chiang? Feng Zhu? Have you ever looked at the art of the matrix book?

I think your faces are going in the right direction HOWEVER I suggest that you study the bone anatomy like the cranium, mandible that should help. I see you have talent if your art history knowledge was on par with your drawings youd be really good :D. Not meant to insult in anyway.
 
conflicting interest, if you like concept art then by all means go that way but don't look for my support
 
You can't just bunch concept art in the same trash bin, concept art is the ultimate show of human imagination, it destroys all boundaries created by reality. It really is magic when you come to appreciate it.
 
I can see that you and I have very different opinions in art, there is nothing to conform to in concept art you can just do your own random thing however bad that might be and people will be fooled by it because there is no standard for drawing things that don't exist
 
eatbugs said:
I can see that you and I have very different opinions in art, there is nothing to conform to in concept art you can just do your own random thing however bad that might be and people will be fooled by it because there is no standard for drawing things that don't exist

Really?

Click the attachment.

I think our different opinion extend much farther than art. I think we have different opinions on what the human mind is for and apply it to our thoughts on art.

I strongly beleive in Einstein's quote "Imagination is more important than knowledge," while you seem to strongly oppose it.

I beleive in the forces of change, you beleive in the forces of continuity.

I don't beleive we exist to conform. I beleive we exist to progress, to cross boundaries and to form new ones for the next generations to cross. I can safely say that the large majority of the things we do and use today are the results of dissent and not comformity.

I treat art in the same matter: know the rules to break them, because abiding endlessly by age old rules is like running in a circle. And everyone knows that leads to nowhere.

Taking risks is more important than gingerly relearning the past.
 

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Plus, most great concept art reflects an immense amount of knowledge on anatomy, bulk, tone and overall art.

This one for example:

hang063005b.jpg


This artist obviously knows every muscle in the body by heart, and it's obvious from this piece of concept art.
 
I agree with Thesomeone. If there was only conformity and no imagination we would still be awed by stick figures on a cave wall.

Knowledge can be taught, imagination can't. It's ok to follow guidelines while you start out but you eventually have to come into your own and break from conformity of the standard. Art is creation, not interpretation.

eatbugs, may I ask how old you are?
 
TheSomeone said:
Really?

Click the attachment.

I think our different opinion extend much farther than art. I think we have different opinions on what the human mind is for and apply it to our thoughts on art.

I strongly beleive in Einstein's quote "Imagination is more important than knowledge," while you seem to strongly oppose it.

I beleive in the forces of change, you beleive in the forces of continuity.

I don't beleive we exist to conform. I beleive we exist to progress, to cross boundaries and to form new ones for the next generations to cross. I can safely say that the large majority of the things we do and use today are the results of dissent and not comformity.

I treat art in the same matter: know the rules to break them, because abiding endlessly by age old rules is like running in a circle. And everyone knows that leads to nowhere.

Taking risks is more important than gingerly relearning the past.
no no NO! I know why you admire concept art so much. You want to "cross boundaries" this is in art called the "avante guard" The impressionists revolutionised painting and ever since them it has been a downward spiral from cubism to pop art, but the question is how much more change can happen before art goes completely degenerate? this is why you like concept art, because it is different. These days there is a call for 'realist classical' art unlike Andrew Wyeth who doesn't know the rules. That is why I am opposed to concept art or any kind of spin off of classical art, it is no good.
 
chu said:
I agree with Thesomeone. If there was only conformity and no imagination we would still be awed by stick figures on a cave wall.

Knowledge can be taught, imagination can't. It's ok to follow guidelines while you start out but you eventually have to come into your own and break from conformity of the standard. Art is creation, not interpretation.

eatbugs, may I ask how old you are?
every piece of art requires imagination, and usually the general public these days are awed by stupid swirling colours on a canvas and the artist says, what can you see in this picture? WoW!!!! the same is for concept art it doesn't exist and shows a lack of maturity of art in my opinion.

Chu how old are you? 7?

and what the hell are you talking about? you don't HAVE to break away from anything, sophist.
 
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