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yeah ...Mr. Redundant said:it's a mapping thingy, its not a glitch.. that texture has specularity applied, while the transition texture does not....
it is... just only on surfaces that have specularity applied.jacen said:yeah ...
someone told me a few months ago that specularity is rendered realtime based on lightsources in source. maybe i still believed that -_-
[Born][nBk] said:if i was you i would just buy a 9600 off of newegg for 80 bucks it's a good dx9 card or if you got a lil bit more money buy a ATI 9500 it has 8 piplines for textures and if you wanted too you can flash it too a 9700 and then overclock it a pro because Dx8 is the past