de_descent RELEASED!

T

Timothy Sottek

Guest
Hello everyone!

I would like to announce the release of my Counter-Strike Source map, "de_descent."

Descent is also a preview of the Anticitizen mod (www.resurgencestudios.com/anticitizen.html). The map will be included in the first Anticitizen map series, "Compound 57."

Here are some screenshots:

http://www.resurgencestudios.com/de_descent/de_descent0000.jpg

http://www.resurgencestudios.com/de_descent/de_descent0002.jpg

http://www.resurgencestudios.com/de_descent/de_descent0003.jpg

http://www.resurgencestudios.com/de_descent/de_descent0004.jpg

http://www.resurgencestudios.com/de_descent/de_descent0005.jpg

http://www.resurgencestudios.com/de_descent/de_descent0006.jpg

http://www.resurgencestudios.com/de_descent/de_descent0007.jpg

http://www.resurgencestudios.com/de_descent/de_descent0008.jpg

and of course, the download links:

FilePlanet:
http://www.fileplanet.com/files/150000/150138.shtml

Resurgence Studios:
www.resurgencestudios.com/de_descent.zip

Enjoy!

Please send comments and feedback to [email protected]. Also, please be sure to browse the Anticitizen website for positions on the modification team.

-Tango Charlie
 
It looks like it should be HL2DM more than CSS, with all the Combine stuff and all.

Still good work though.
 
Milkman said:
It looks like it should be HL2DM more than CSS, with all the Combine stuff and all.

Still good work though.


Actually, I would like to see a "crossover" type of thing. Sort of like here, but more HL2 stuff. I would like to see a CS map in a section of City 17, that would be cool. At least, I think its a good idea, but it has to be done just right not too big of a map, and not too small. Just the right size.
 
This will be part 2 of a three part map series I will be releasing soon called "Compound 57."

The three maps include:
dm/de_incursion
dm/de_descent
dm/de_singularity

The maps will be playable both for HL2DM, and CS:S. An edited version of descent will be released along with the map pack.

In the meantime, please be sure to give me feedback on this map, so that I can fix any gameplay issues for the final release!

Thanks, more information and screenshots to come soon.

-Tango Charlie, out.
 
Lookin nice, how did you do that oval shapish ceiling in the first screenshot? would you be able to write a short description of how..

Thanks. and nj
 
Sure thing.

I created a template circle in my first map, dm_singularity, and then used it to create the dome.

I'll probably make a tutorial site soon, since I'm becoming moderatley good with hammer, but heres what I did:

I created a rectangle, about 15 units long, and copied it. I then pasted it, rotated it about 5 degrees (ctrl+m, rotate "5" along z axis), and then positioned it so the inside bottom corner of the rotated rectangle met with the inside top corner of the first rectangle (note that "inside" refers to the area which will later become the space inside your circle).

Then I took those two rectangles, copied, pasted, and repeated, keeping a 5 degree seperation between each rectangle (you can keep copying and pasting as you make the circle bigger, to ease the process, but make sure to keep the same degree of separation between each rectangle).

When you are finished, you should have a circle of rectangles. If you want the exterior to appear circular, for example, if you are making a pillar (which would require less rectangles overall), simply merge the exterior corner verticies of the rectangles, so that they meet. You will notice that if you don't do this, on the outside of the circle there will be a gap between each rectangle.

Heres the time consuming part.

Take the top 4 verticies of each rectangle, and merge them into the center point of the circle. Raise the new vertex however high as you wish. You must now do this to each rectangle. Eventually, you will have a cone shaped dome. I simply put a flat brush at the top to make it appear to be dome like.

I hope this wasn't too confusing, but its 2:21 AM on my end, and I don't even know why I answered in the first place!

Good luck though.

-Tango, out.
 
should have it on my server by late tomorrow

66.165.126.14
16 slot
ff = on
stats and rank (after 300 kilss)
map will may/may not be in full rotation but just type
VOTEMAP
in chat in then follow the prompts

looks good tango if you need any other maps test i will be happy to try them out for you
[email protected]
 
man the map looks good but i wonder how it plays, better check out that server!
 
a few things from my servers point of view...
1. lose the unessary rooms...if you look at all other cs maps almost noe of them have a room for no reason...lose them they make the map a tad confusing

2. the tables in the room above the bomb site..they are to easly push in the the way or to get stuck on

3. 2 bomb sites

other than that good map
 
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