de_inferno_Jc [Wip]

J

J0shuaC

Guest
Well I decided to make a Good port of inferno its almost done just a few things here and there. Here's some screens

de_inferno_jc_b20001.jpg


de_inferno_jc_b20000.jpg


de_inferno_jc_b20008.jpg


de_inferno_jc_b20010.jpg


Also I'd like to thank DvS of HL2world for taking these screens :)
 
Not bad, but you really need to attend to all those repetative textures. Stands out especially in CT spawn. Increase the scale or introduce a few alternate textures to break it up a bit.
 
yeah, its a little 'plain'... use more lighting/shadows too, and that will make it seem less repetitive
 
the textures are a tricky thing you make them too scailed they tile but you make them too wide and they go low res upclose its really what you want more no tiling or low res upclose :/
 
A scale of 0.50 over 0.25 is usually enough to avoid bluryness and yet retain some sharpness. I'm not to bothered about the scale, just that you've used the same roof tile texture over and over again. If you were to introduce a different roof texture or even just a different shade of the current orange one that you're using then it will look much better.

And the same goes for the floor in the CT spawn - it's just the same texture over and over again. Just get some different textures in there to break up the repetativness.
 
looks like some interesting geometry (the most interesting I have seen so far), you just need to add some detail and work on the texture placement.
 
I think it looks very good. Have you ever considered turning the map into a night map with nice lighting? It just need to get rid of it's clean look. Add some snacks around the map to make it look like it's not a newly built town.
 
Nighttime maps are a no-no when you are designing CS maps that will be played alot, it's unpopular when it's finally on the servers.
 
Is it de_prodigy that they switched to night in CZ? with enough lights it looked ok.

This maps great, needs a 3D skybox for some floating dust maybe, give it that depth feel, maybe the env light needs to be a little less intense, otherwise its great.
 
yah if you look close enough at the textures at the ct spawn, it looks like checkerboxes.
 
hey man you did an AWESOME job!! That looks really nice and I wish I could make something like that :D
 
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