NoisyMonk
Newbie
- Joined
- Nov 11, 2003
- Messages
- 180
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Hello everyone. This is the map that I’ve been working on for the last while. When I complete it, it will be my first released map, but definitely not the first I’ve ever made.
The Basics… The map is based on an ancient tomb/temple in the side of a mountain.
The terrorist start outside the tomb and have to infiltrate the tomb and place the bomb. The Counter-Terrorist start inside and have to stop the Terrorist.. (obviously) The map is 95% inside, the terrorist’s base is the only outside part.
The general atmosphere and mood of the map is supposed to be, dark and scary. I really want people to take advantage of the flashlight and night vision. However, it is bright enough not to use it. There is rain, as you can see. I have added thunder, rain, wind, and scary/eerie howling sounds to give that scary haunted effect. So those are the basics on my map.
Things that are completed; Terrorist Spawn and 50% of the interior. 60% complete.
What I am currently working on, is Bomb Point B. It is a 2 story room sort of thing. I am currently thinking that you will be able to plant the bomb on either level. There are 2 holes in the floor/ceiling. This allows you to jump down to the bottom level, or up to the top level without taking the longer paths. After that, I’ll work on the Counter Terrorist spawn point and Bomb Point A.
I also need to work on “populating” the map with objects, and stuff to hide behind. As you can probably see, the map is really filled with boxes, and not much else. I need some ideas on other objects that I can use to fill up the map with, to add some variation.
NOTE: I brightened up the pics with PaintShop Pro since they seem darker in SS. So the lighting will look different ingame.. possibly brighter, possibly darker.
Terrorist Base
Entrance into tomb from T Base
One of the choke points
Same choke point, different angle
Another choke point
The beginning of the 2 story Bomb Point B
The Basics… The map is based on an ancient tomb/temple in the side of a mountain.
The terrorist start outside the tomb and have to infiltrate the tomb and place the bomb. The Counter-Terrorist start inside and have to stop the Terrorist.. (obviously) The map is 95% inside, the terrorist’s base is the only outside part.
The general atmosphere and mood of the map is supposed to be, dark and scary. I really want people to take advantage of the flashlight and night vision. However, it is bright enough not to use it. There is rain, as you can see. I have added thunder, rain, wind, and scary/eerie howling sounds to give that scary haunted effect. So those are the basics on my map.
Things that are completed; Terrorist Spawn and 50% of the interior. 60% complete.
What I am currently working on, is Bomb Point B. It is a 2 story room sort of thing. I am currently thinking that you will be able to plant the bomb on either level. There are 2 holes in the floor/ceiling. This allows you to jump down to the bottom level, or up to the top level without taking the longer paths. After that, I’ll work on the Counter Terrorist spawn point and Bomb Point A.
I also need to work on “populating” the map with objects, and stuff to hide behind. As you can probably see, the map is really filled with boxes, and not much else. I need some ideas on other objects that I can use to fill up the map with, to add some variation.
NOTE: I brightened up the pics with PaintShop Pro since they seem darker in SS. So the lighting will look different ingame.. possibly brighter, possibly darker.
Terrorist Base
Entrance into tomb from T Base
One of the choke points
Same choke point, different angle
Another choke point
The beginning of the 2 story Bomb Point B