Dead State, a turn-based ZRPG

Paulaner, you forgot

4. Slow, shambling zombies.

Also, is that Berlusconi in your avatar?
 
Ok so you take a subject that's been the driving force in action games for who knows how many years and only getting better in recent years and you turn it in to a turn based survival time? Yeah Zombie Survival games are cool... hell there are popular books about it... but turned-based games have really really limited applications. This plot seems like it would be MUCH MORE fun in an FPS or at the very least in real time. I feel like you'll end up losing people to retarded things like "oh shit there's two zombies coming at you!" and not being able to run away or maneuver to dodge a shambling mass of idiot. Also, how do you win? Live a certain amount of time? Kill all the zombies? Did I miss that in the article?
 
I put forward the hypothesis that all people who hate turn based games are bad at chess, or never tried to learn the game well.

I love chess. I even like a few turn based video games (though admittedly it's a minority), but this game just doesn't look fun to me. I think everything zombies bring to the table (excluding basic plot) is ruined by what turnbased brings to the table.
 
Zombies bring nothing good to the table. So very old, tired and overused.


Griffins on the other hand have the head and wings of an eagle and the body of a lion and fly around ripping shit to pieces.
 
The only type of zombies I like are fast zombies, 28-days later style (which are technically not zombies, but zombie-like infected).
 
Wow, this thread fills me with sadness.

Really, is it such a horrible crime to not cater to the lowest common denominator and make a turn-based tactical game that requires the gamer to think instead of another first person shooter?
 
Of course not. It's a crime to spew out yet another zombie game.
 
They suit the purpose well enough. A ceaseless battle of attrition - why use something else when zombies do it best? As the guy said in the interview, it's not really a zombie game, they're just out there, like a plague or one of the elements. I'm more excited by having to manage my parties survival.

Have zombies really been done to death? Resident Evil, L4D and Dead Rising are the only games of note that spring to mind. All excellent btw, thanks in no small part to the zombies :p
 
Wikipedia lists quite a few more, going by memory is hardly accurate you'll obviously only remember the standout ones.

If you want post-apocalyptic survival they could come up with something more original and interesting than a nuclear/zombie holocaust.
 
If you want post-apocalyptic survival they could come up with something more original and interesting than a nuclear/zombie holocaust.

And when it comes to post apocalyptic settings it's always one these: robot uprising, nuclear holocaust, zombies, mutants, aliens. Or a combination of these.
 
Exactly. Where are the aforementioned Griffins, or indeed Ghosts, Dragons (aside from Reign of Fire), Hydras, Wizards etc. who cause apocalii? Or even post-asteroid impact or post-Rapture?
 
And when it comes to post apocalyptic settings it's always one these: robot uprising, nuclear holocaust, zombies, mutants, aliens. Or a combination of these.

Well I mean... would you rather there be a post apocoalyptic setting with no conflict? Or the conflict being an uprising of Pandas? Maybe you'd like to play a waterworld game...
 
Of course not. It's a crime to spew out yet another zombie game.

Every sci-fi genre tends to be overused. The Matrix was unoriginal, but beautiful. The Terminator was yet-another-bad-cyborg-computers-gone-rogue movie, but awesome. 28 Days Later had zombies, but the writers did a good job.
If done well, zombies can be very interesting. This is the key: do it well and you'll be fine.
 
Exactly. Where are the aforementioned Griffins, or indeed Ghosts, Dragons (aside from Reign of Fire), Hydras, Wizards etc. who cause apocalii? Or even post-asteroid impact or post-Rapture?

Age of Decadence?
 
So very old, tired and overused.
As if that affects their potential as a premise.
Wow, this thread fills me with sadness.

Really, is it such a horrible crime to not cater to the lowest common denominator and make a turn-based tactical game that requires the gamer to think instead of another first person shooter?

Yeah, went through the thread, didn't exactly find any one upset about them not catering to the lowest common denominator or making a game that requires you to think instead of another fps. Perhaps you're illiterate.
 
All zombies take their turns simultaneously.

Wait, simultaneous in one way?

Do you mean in one consecutive move or do you mean that they all move during the same actual time in real-time?

I mean, this is supposed to be an IGOUGO turn-based RPG right?
 
Basically, the zombies will move as a horde.
 
I wouldn't have it any other way, imagine 50 zombies having individual turns.
 
Basically, the zombies will move as a horde.

Well, that is a big problem depending on how the game handles turns.

Is it that each 'group' takes all their turns in order, i.e. first I get to order all my humans, then the enemy humans get to order all their humans, then the zombies get to order all their zombies, if it's that way there's no problem since it just means that it saves time, however, if it is that you move individual characters in varied orders, i.e. maybe you get to move two of yours, then the enemy one of theirs etc, but for some reason the zombies get to move ALL of theirs, then that's a problem.

Anyone understanding what I'm getting at?

Basically I'm just wondering if the turn-based system will split up the order of "ordering" into teams or individual characters, if individual characters then all zombies getting to move at once poses a problem in my eyes.
 
Well, that is a big problem depending on how the game handles turns.

Is it that each 'group' takes all their turns in order, i.e. first I get to order all my humans, then the enemy humans get to order all their humans, then the zombies get to order all their zombies, if it's that way there's no problem since it just means that it saves time, however, if it is that you move individual characters in varied orders, i.e. maybe you get to move two of yours, then the enemy one of theirs etc, but for some reason the zombies get to move ALL of theirs, then that's a problem.

Anyone understanding what I'm getting at?

Basically I'm just wondering if the turn-based system will split up the order of "ordering" into teams or individual characters, if individual characters then all zombies getting to move at once poses a problem in my eyes.

I understand what you're saying, but it's probably that you move everything you control, then the AI moves everything it controls... enemies and friendlies alike.
 
Just read the interview and, gotta say, it sounds like a pretty ambitious project. Will be amazing if they pull it off. I've actually been pining for a game that dealt with a zombie disaster in this sort of way, albeit I was thinking of something more real time, but the turn based system makes sense in context. Look forward to hearing more.
 
Hmmm I missed this when you lot first talked about it. This is intriguing to me. It looks like Zombie XCOM... which has pretty much sold me on it.
 
Been following the Kickstarter since it started, having such a hard time deciding what to pledge.

The contents in the 250 USD one all sound so delicious, but 250 USD is a lot of money to spend on a game that is so far away.

I wish there was a cheaper pledge level that still included a large physical box, the game on DVD and paper manual.
 
I just pledged the $15. Like you said to get anything physical you have to pay way too much really. The only thing I really want is the marking of/art book.
 
Hmm, perhaps I'll pledge that $15. One thing that bothers me (which doesn't really affect gameplay) is the art style of the avatars (the 2D ones I mean) - it's pretty bad IMHO.
 
All this talk of zombies is making me want to pick up coding and make my own zombie FPS. It'd start out like "Great, another ****ing zombie game, oh boy it's vaguely post-apocalyptic and everyone's shambling and there's some soldiers and it's in a city, big ****ing deal" and then the game starts busting out the fast zombies and the ghosts and the mutant hunter zombies and the watch-you-silently-from-the-shadows-and-scream-and-run-when-attacked zombies and the demonic shadows and the massive government-corporation-banking-military-prison-industry-warfare conspiracy themes and the phenomenally well-written and cliché-subverting story and the survival horror gameplay and first-person climbing-platforming and you say to yourself, "Goddamn, this is like the best parts of Left 4 Dead, Resident Evil, Silent Hill, Amnesia, and Assassin's Creed put together" and then I make five hundred million dollars and hire Valve to work for me.

Probably just going to ignore both this game and Dead State though. I dunno. I like the graphics but the concept of a turn-based zombie game does not rub me the right way at all.
 
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