Deadening Sound

sabre0001

Newbie
Joined
Dec 3, 2004
Messages
1,368
Reaction score
0
OK, say in a map you have a drop, but instead of actually building a long room to show the drop you just want to give the illusion of it...Ive already worked out the blacking out and kill but how can you stop the floor actually making a sound when the player hits it? Is there a way
 
Teleport the player to another area before he hits the ground
 
Z|insane said:
Teleport the player to another area before he hits the ground

Will this work in multiplayer and also wont there be a sound when the player hits the ground in the new area?
 
Back
Top