knut
Party Escort Bot
- Joined
- Feb 24, 2005
- Messages
- 7,431
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So what does everyone think of the new Verses campaigns? I've played through each one once - won a game on Dead Air, lost the game on Death toll by about 70 points but it was a really fun game anyway. Personally i think they're great, but I can't help but think that some portions of the levels don't work very well for the Infected. Obviously a lot of the balance relies on the team and how well they work together, be them human or Infected, but the Death Toll game was pretty dull for us as Infected because there didn't seem to be alot we could do due to the open nature and space of the environments. That said, I've only been through it once so I do need a little more experience. I don't know about PC users, but I think there is a Witch glitch on the 360 version. I've seen one witch four times now and that's at the start of Death Toll, sitting in the doorway at the end of the tunnel. Not seen anymore.
That isn't really the focus of this thread as it is somewhat flawed by how little I've played of them both, so I'll about-turn this thread into more of a topic regarding thoughts on the maps. I've noticed quite a fair few changes have been made to some of the environments, too - the chain link fence surrounding the crane in DA is moved and a small building is now in place, a overturned bus and alarmed car is near the forklift truck crescendo which I don't remember being there and the closets have been completley removed from the boat house finale and replaced with a breakable wall. Health kits and ammo have been moved aswell. There's a lot more changes but I can't recall them at the moment.
Best thing to happen so far for me was this great ambush me and three others set up on the Construction Site. We left the humans to hold off the crescendo horde whilst we set up on the roofs just overlooking the alley with the burning barricade and as soon as they left we all pounced, tongued and vomited at the same time and managed to get all four of them within about 3 seconds. It was perfect. We kicked their ass every round and we had no Tanks whatsoever, but every one of their rounds they would get a Tank, so that was the only way they could stop us in the end. That kind of sucked, but we still won so whatever.
That isn't really the focus of this thread as it is somewhat flawed by how little I've played of them both, so I'll about-turn this thread into more of a topic regarding thoughts on the maps. I've noticed quite a fair few changes have been made to some of the environments, too - the chain link fence surrounding the crane in DA is moved and a small building is now in place, a overturned bus and alarmed car is near the forklift truck crescendo which I don't remember being there and the closets have been completley removed from the boat house finale and replaced with a breakable wall. Health kits and ammo have been moved aswell. There's a lot more changes but I can't recall them at the moment.
Best thing to happen so far for me was this great ambush me and three others set up on the Construction Site. We left the humans to hold off the crescendo horde whilst we set up on the roofs just overlooking the alley with the burning barricade and as soon as they left we all pounced, tongued and vomited at the same time and managed to get all four of them within about 3 seconds. It was perfect. We kicked their ass every round and we had no Tanks whatsoever, but every one of their rounds they would get a Tank, so that was the only way they could stop us in the end. That kind of sucked, but we still won so whatever.