Crispy
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As Mod developers some of us will understand the laws we must abide by when making games. Most are acceptible, IP Law (detailed in the stickied thread in this forum) values artistic creation and protects the artist from having his/her ideas stolen.
But in a recent thread, the following transpired, and I was quite annoyed that our right to artistic self-expression are somewhat confined by society's attitude to computer games, defined by the sad state of society itself. Here's the quoted thread, spurred by this threadstarter:
What AL said is probably, but sadly true. If you very clearly warn people of the nature of the gaming experience which the download will bring to you and state that "by clicking the download button marked AGREE you declare that you are over 18 years of age" then I can't see how people could complain.
It's a really stupid age we live in. Edgar Allen Poe wrote about cutting out cats' eyes, killing your wife with an axe to the head and then hacking up her body parts, putting her head on a stick and subsequently bricking her up behind a wall in the cellar.
Now if that isn't censored then why are computer games? It's wholly built on the media attitude to Computer Games, perpetuating the myth that games are mainly played by under-age kids who are liable to copy what they role-play. It's family values that are ****ed up if parents don't take an interest in what their kids do in their spare time. It's a pity they don't play us that record instead of the broken "games cause violence" one.
I found this link on recent 'game law' in the US. Here are some points that made me quite angry.
"in today's world, parents face unprecedented challenges in monitoring and protecting their children from harmful influences." - That challenge is a result of domestic policies that punish parents to choose between the family and the workplace. Companies are so hell-bent on making money they resort to cutting jobs and forcing those who remain to work longer hours. "This bill will make their job easier" - It only deals with the vendors, it doesn't address the issue at hand. Computer games are played in the home,
"But supporters insisted the government has a duty to help parents shield children from violence and sexuality" - why not teach them about it instead, children are curious beings. This whole culture of witholding information from children does not benefit their moral learning process. They aren't that gullible, just like adults they need sufficient reasoning for not doing something. As our (UK) Trade and Culture Secretary is quoted as saying in the article "Adults can make informed choices about what games to play. Children can't and they deserve to be protected". So it is the adults responsibility and not the games developers/producers.
Case in point: "Don't touch the kettle" (child touches kettle) "I told you not to touch it! Did you not listen to me? Are you stupid or something?" 'No, just uninformed' the child might say if they were me.
Case in point: "Don't touch the kettle, it's hot and you'll hurt your hand" (child knows not to touch because they don't want to hurt).
So why can't parents just explain that games cause violence. That'd work, wouldn't it? No, because we know this is a bare-faced lie. Violent games, especially as they get more and more realistic, might give you the tools to achieve an act of violence (the knowledge), but it is the personal social conditions that might move someone to violence, that is, the moral education they receive from school and the home, the moral support and welfare system they have access to in order to deal with their problems (the motive).
But in a recent thread, the following transpired, and I was quite annoyed that our right to artistic self-expression are somewhat confined by society's attitude to computer games, defined by the sad state of society itself. Here's the quoted thread, spurred by this threadstarter:
Angry Lawyer said:You've got quite a knack for writing.
I'd avoid situations in which children get killed, though. Its really, really tasteless, and is a sure-fire way for people to try to crack down on you.
Anyways, I give my thumbs up. My initial advice to you, however, is to produce some proof-of-concept maps for people to run around in. It really entices us coders.
-Angry Lawyer
Analognovelist said:Avoid Killing Children all together? Thats just cowardly. I don't think there's any subject matter that can't be handled in a relevant way that contributes to the narrative as a whole. It's one thing to just kill a child for cheap shock value, but if there's some narrative thrust behind it, and proper gravitas being given to it, I think its something that should be absolutely doable.-Crispy- said:Don't worry about killing children. All you need is a disclaimer both on the main site and the download page and you won't get in trouble.
Once it's entered the home would be the responsibility of the owner (or downloader) to make sure this wasn't viewed by young kiddies with fragile minds.
Angry Lawyer said:Disclaimers don't give you a legal high-ground, you know
-Angry Lawyer
What AL said is probably, but sadly true. If you very clearly warn people of the nature of the gaming experience which the download will bring to you and state that "by clicking the download button marked AGREE you declare that you are over 18 years of age" then I can't see how people could complain.
It's a really stupid age we live in. Edgar Allen Poe wrote about cutting out cats' eyes, killing your wife with an axe to the head and then hacking up her body parts, putting her head on a stick and subsequently bricking her up behind a wall in the cellar.
Now if that isn't censored then why are computer games? It's wholly built on the media attitude to Computer Games, perpetuating the myth that games are mainly played by under-age kids who are liable to copy what they role-play. It's family values that are ****ed up if parents don't take an interest in what their kids do in their spare time. It's a pity they don't play us that record instead of the broken "games cause violence" one.
I found this link on recent 'game law' in the US. Here are some points that made me quite angry.
"in today's world, parents face unprecedented challenges in monitoring and protecting their children from harmful influences." - That challenge is a result of domestic policies that punish parents to choose between the family and the workplace. Companies are so hell-bent on making money they resort to cutting jobs and forcing those who remain to work longer hours. "This bill will make their job easier" - It only deals with the vendors, it doesn't address the issue at hand. Computer games are played in the home,
"But supporters insisted the government has a duty to help parents shield children from violence and sexuality" - why not teach them about it instead, children are curious beings. This whole culture of witholding information from children does not benefit their moral learning process. They aren't that gullible, just like adults they need sufficient reasoning for not doing something. As our (UK) Trade and Culture Secretary is quoted as saying in the article "Adults can make informed choices about what games to play. Children can't and they deserve to be protected". So it is the adults responsibility and not the games developers/producers.
Case in point: "Don't touch the kettle" (child touches kettle) "I told you not to touch it! Did you not listen to me? Are you stupid or something?" 'No, just uninformed' the child might say if they were me.
Case in point: "Don't touch the kettle, it's hot and you'll hurt your hand" (child knows not to touch because they don't want to hurt).
So why can't parents just explain that games cause violence. That'd work, wouldn't it? No, because we know this is a bare-faced lie. Violent games, especially as they get more and more realistic, might give you the tools to achieve an act of violence (the knowledge), but it is the personal social conditions that might move someone to violence, that is, the moral education they receive from school and the home, the moral support and welfare system they have access to in order to deal with their problems (the motive).