Deep Velocity Studios - "Black Mesa: East"

V

v0rt3x

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http://www.dvstudio-production.com
http://mods.moddb.com/6621/

Media Release Date - 27th March

About
Deep Velocity Studios is currently developing its first single player Mod for Half-Life 2: "Black Mesa: East" (BM:E).

Step into the footsteps of a squad member, thrown back to the end of the 7 Hour War and learn more about the aftermath of the original Black Mesa incident, how Eli, Kleiner, Barney and Alyx survived the cataclysmic disaster of the resonance cascade - and uncover a terrifying plot underway!

As you get confrontated with the past, discover how the future (Half-Life 2) came to be and the bid between Dr.Breen and the Combine.

Black Mesa: East - currently in development.

About Deep Velocity Studios

"Working on a mod in the community can not only be quite challenging,
but frustrating as well. Especially when there is absolutely nothing to do.

In late August 2005, two members of a mod found themselves in exactly that situation.
The resources were simply missing - no plans, no conceptuals, nothing that could possibly help two mappers visualize the ideas and plans of a mod.

Skyping along through another night, these two members felt that mapping had to be fun -
mapping should bring one's knowledge closer to the community - and not only mapping.

Many community members have their expertise - which everyone should get a chance to share with the rest.

That is when Deep Velocity Studios came to life.

Hosting an international team, which reaches from Germany, over Britian, New Zealand, Australia, all the way to the U.S., Deep Velocity Studios seeks to provide the community with new projects, varing from individual maps, to complete mods.

With high interest and motivation to seek a job in the gaming industry, the oppertunity to build up our members skills and portfolios is capatalized."

- v0rt3x
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If you'd like to join an international team of artists (currently 20-22), and be part of a release team - this might be your oppertunity.

Unlike other mod teams, we do not focus on a single mod, but several smaller projects.

We encourage members to release their own projects, and give them the oppertunity to do so, under their name on our website.

Artists with Game Development background for the Quake Series and Homeworld 2 are welcome as well! We try and focus on development for those games as well - although HL2 is keeping us busy primarly.

Whats in for you?

- Team Member Access on Website
- Work Atmosphere around an organized team
- Your own Dev Log within the Team Forum Section
- Privilage to release independent work on our website, under YOUR name credit, not DVS.
- Portfolio development
- Own subdomain / e-mail address

Where can I help?

Operning are available in:

- 3D Modelling Artists *URGENT*

You should be familiar with a software suite like 3D Studio Max, Maya or an equivalent.
Modelling would include: Props, Character Design, CGI Cinematics

- Texture Artists *URGENT*

You should be able to work with bump mapping and be familiar with several texture techniques in-game.

- Foley Artist & Musician

You'll be required to record custom sound content as well as compose electronic music with software like ProTools, or equivalent.

- Coders

You'll be required to work on existing models - from scripting characters to weapons - as well as feature enhancements such as new player movements.

You'll be working closely with the modeling / animation department.

A strong knowledge of Source, and "Source"-coding is required!

More positions available on our website:

http://www.dvstudio-production.com/viewpage.php?page_id=14

ALL POSITIONS REQUIRE PORTFOLIO WORK (links, attachments, etc)

You may also apply for any position on our website.

Other Information

We work with two other systems which are available from our website.

A Task Mangement System which manages the different departments (level design, sound design, concept department, etc) and their daily / weekly tasks.

As well as the Mantis Bugtracking System, which keeps and maintains a bug report of current projects that are playtested.

We have regular meetings on MSN and Skype, and are looking into an IRC Channel.

The team organization is structured a certain way:

We have 8 departments - each split up for working on different parts of a project.

Administration, Concepts, Mapping, Texturing, Modelling, Music, QA and Public Relations.

Each of these departments consists of talented artists, one of which has a Lead Position.

Concept Lead, Mapping Lead...etc.

As different members have certain positions, such as Lead or Producer, they also have certain responsibilities. Work has to be handed in on time, team meetings organized, etc.

For those members who have individual websites - they will recieve a subdomain along with their current existing domain "member.dvstudio-production.com"

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If you have further questions, either post, visit our website or get in touch with me.

(MSN) fgladitz[@]hotmail.com
(PRIMARY EMAIL) v0rt3x[@]dvstudio-production.com

http://www.dvstudio-production.com

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v0rt3x [Administrator]
- Level Designer
- Cinematic Designer
- Menu Designer
- Webmaster
- PR
 
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