Botolf
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- Joined
- May 13, 2009
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So I was thinking about how the Defibrillator would work, mainly in graphical and a gameplay balance senses. Assuming for a moment that it can be used more than once:
Would the game progress like this?
Player A Dies -> Player B switches to Defibrillator -> Player B gives him a jolt -> Player A spawns standing where his corpse was, able to move immediately
I don't think so, because a) Graphically, it would be a poor transition, going from lying on the ground to standing instantly; b) From a gameplay perspective, it might be an instant reprieve from death.
I think the game would instead progress like this:
Player A Dies -> Player B switches to Defibrillator -> Player B gives him a jolt -> Player A spawns incapacitated where his corpse was -> Player B picks up Player A
Still faster and more handy than a closet, but the person you saved isn't immediately out of danger and is still vulnerable before he is able to move.
Thoughts?
Would the game progress like this?
Player A Dies -> Player B switches to Defibrillator -> Player B gives him a jolt -> Player A spawns standing where his corpse was, able to move immediately
I don't think so, because a) Graphically, it would be a poor transition, going from lying on the ground to standing instantly; b) From a gameplay perspective, it might be an instant reprieve from death.
I think the game would instead progress like this:
Player A Dies -> Player B switches to Defibrillator -> Player B gives him a jolt -> Player A spawns incapacitated where his corpse was -> Player B picks up Player A
Still faster and more handy than a closet, but the person you saved isn't immediately out of danger and is still vulnerable before he is able to move.
Thoughts?